Stellaris
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Star Wars Ships 3.4.X
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2.090 GB
2019年1月17日 14時04分
2022年7月6日 12時38分
57 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Star Wars Ships 3.4.X

Larabee 作成の 1 件のコレクション
Stellaris mods
16 アイテム
解説
Note about the ship preview screen:
- this mod REPLACES the vanilla military ship classes apart from corvette.
- the preview screen ONLY shows the vanilla classes, which have no models set to them
- this can give the impression that the mod does not work.
- ignore this screen completely.
- if I had to direct you to here you reduced my lifetime by an hour, please take the time to read the description for any mod you use before complaining about it being broken.

General Load Order WITH Lmsww & its dependencies:
1. UI Overhaul Dynamic*
4. Larabee's modified Star Wars Weapons
5. !!!Universal Resource Patch
6. Star Wars Ships 3.0.X**
*UI overhaul dynamic can go anywhere in the load order list.
**Star Wars Ships 3.0.X MUST ALWAYS be at the bottom of the load order list to work correctly.

General Load Order WITHOUT Lmsww & its dependencies:
1. UI Overhaul Dynamic*
2. Star Wars Ships 3.0.X**
*UI overhaul dynamic can go anywhere in the load order list.
**Star Wars Ships 3.0.X MUST ALWAYS be at the bottom of the load order list to work correctly.

Larabee's Modified Star Wars Weapons and its dependencies are NOT required but highly recommended as it helps the AI a lot.


The new version of Star Wars Ships is here, updated for 3.0 Nemesis.
The most important changes:
- Full custom ship classes for all 7 factions
NSC2 compatability has been dropped because of this.
Old version with NSC compat link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2079439189

- Due to the significant strength of the Custom Star Wars Ships, vanilla stellaris has been modified quite a lot to make it fair,
some of these changes are:
# All hostile fauna (mining drones, space amoeba, crystalline entities, void clouds) Now have twice the number of "ships" hopefully making them more challenging.
# The marauder Empire now have double the number of ships in their fleets. Both inside their territory and outside when they raid you.
# When and if it occurs, the Great Khans now get double or triple their normal fleet sizes.
# The L Cluster: both hostile outcomes get 3x the ships per fleet.
# Fallen Empires: Now start with 2-3 Million Fleet Power. They will always get 1 fleet containing some titans. They also get 1000 more naval capacity and their ship designs take up significantly less of it.
# Machine Uprisings: These have had to be rained in, and I'm not sure they're quite right yet. It seems the game will give them a random selection of every buildable ship in the game.
So they will have a mixture of all ships buildable from ALL star wars sets, also including vanilla stellaris ships. Part of making the game more "Unlimited Power" has meant raising the fleet command hard limit from 500 to 1000.
This had an unforeseen consequences as machine uprisings get 10x the naval capacity while they are uprising. This would lead to, depending on how powerful the empire they uprising is, machine uprisings being unbeatable by ANYONE in the game.
Example: a machine uprising I saw before reducing the naval capacity buff to 5x had a total fleet power of 33 million, consuming 34k naval capacity, costing 89k energy credits per month.
# Reducing how much ships cost to build. The largest custom ships under default stellaris component costing would cost 40k-60k alloys, and the upkeep was also insanely high, think 400 energy credits PER SHIP!
So, these have been brought down by default to cost at most 20k and have upkeeps of at most 100 energy on the absolute largest ships.
# Vanilla Stellaris Ship Classes are not supposed to be seen in game. This is for balancing reasons. An AI with access to only those ships wouldn't stand a chance against an AI with a Star Wars set.
You cannot select any of the vanilla sets from the empire creation screen. Almost all randomly generated AI empires spawn with Star Wars ships, an edge case where they do not is with Gestal Consciousness, this the highest prioirty to fix.
# Just to reassure people, the Stellaris AI WILL use all the custom ships. This mod is well balanced with itself.


- The Tech Tree:
I put up images of the tech trees for each set.

- Mod Compatibility:
# All the mods in my stellaris mods collection I know are compatible with this mod.
# NSC2 IS NOT COMPATABLE IN ANYWAY
# Other ship mods should work in most cases, but they will not be balanced. So they are effectively not compatible.
# Sting's Galactic Empire Reborn IS NOT COMPATIBLE. Star Wars Core Components and Star Wars Weapons ARE compatible.
# MEM Doesn't seem to be Compatible but it might be, as a bug might have been causing a crash rather than MEM.
# Traits, traditions, Civics, ethics, should work.
# If you're not sure if something will or won't work, try it out. No lasting damage will be caused.



# Up Coming Changes, Improvements and finishing touches:
- CIS Ships are being re-textured, I only have 1 ship left to do.
- Star Bases and Defence platforms will get upgraded so they are effective at holding fleets off again. They are currently hopeless.
- The Galactic Empire models should be replaced with GorkonGaming's free release pack. Most of the Empire's Cruisers have already been replaced with them. This will take time however. Be patient.
- Some of the other ships in the mod i'll be rexturing or replace with new models. Barraganap has expressed a desire to build from the ground up brand new CIS and Republic Models. Again this will take time.


Thank yous:
Thanks to Elratie for allowing me to use the models from his Star Wars stellaris mods.
Thanks to GorkonGaming for the new Cruiser models for the Galactic Empire.
Thanks to Barraganap aka ArvisTaljik for allowing me to use his Galatic Republic Models.
Thanks to Yorick for allowing me to use the models from the Sith Empire, Old Republic and Mandolorian Ships stellaris mods.
Thanks to Fallini for allowing me to Intergrate his Star Wars Flags Mod.
Thanks to force728 for lending a hand with some backend stuff.
Thanks to Orrie, Creator of UI Overhaul Dynamic for allowing 6 section ship designs in his mod.
Thanks to Sting for putting me in touch with Elratie, and for keeping the Star Wars Weapons mod Updated.
Thanks to Walshicus for teaching me how to correctly configure textures and shaders for stellaris.
Thanks to Cheek from the Paradox modding server, for teaching me some stuff about 3d modelling and UV mapping in blender.
Love you guys.
人気スレッド 全て表示 (11)
138
2024年6月14日 5時54分
ピン留め: Bug reports
Larabee
52
2022年2月24日 14時33分
ピン留め: Frequently asked questions
Larabee
6
1
2021年11月24日 11時23分
Things I'd like to see added
majthegreat
1,907 件のコメント
TheRealGomo 6月26日 21時10分 
was my favorite mod. spoiled me, can't really enjoy stellaris as much anymore. Miss this mod
Inerael 5月16日 5時12分 
those CIS ship model looks clean ! pls someone make it a shipset <3
Archivist77 2月23日 9時52分 
the mod has been crashing and outdated since mid 2022. Stop commenting and read the damn description
GachaImperatorYT 2月23日 9時46分 
Uh... im confused about the General Load Order WITH Lmsww & its dependencies, do we just put mods in between UI Overhaul Dynamic and the Larabee's modified Star Wars Weapons? Or is that a typo? Because the mod keeps crashing when I try to load it up.
Secutor 2024年7月2日 7時47分 
Fo anyone looking for any Star Wars ship i recommend you to go there:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2826399570
Austin_Legend 2024年3月27日 22時42分 
Also through rigorous trying, this mod by itself causes ctd
Austin_Legend 2024年3月18日 17時51分 
Just confirmed this mod prevents the other ai empires from doing literally anything beside surveying systems. No expanding, no competition, no fun. Game breaking mod
Jesus Christ 2023年12月3日 22時57分 
Confirmed to crash-to-desktop (CTD) in latest version of Stellaris (3.10.2).
Doesn't even let you boot to the main menu. Troubleshot as much as I could but could not get this mod to work.
SAMSOM 2023年11月5日 7時51分 
works in actual version?
Mattie AH 2023年9月30日 16時34分 
thanks guyz for this old but gold mod