安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Twitter 上
Sketchfab 上 



I would really like it in my city
Then, once you do plop it, it behaves as though it were a prop. That is, the only interaction you can hove with it is to:
1) bulldoze it;
2) use "MoveIt" to move it.
I've subscribed to a few other assets like this. One tends to forget that one even has them, and thus never uses them.
ALSO, when I plopped it, it was in a pit, with an exposed foundation. Using "MoveIt" to elevate it wasn't the solution. Drawing a road (in "force ground" mode) *through* the asset "filled in" the pit.