Medieval Engineers

Medieval Engineers

62 次評價
Small Stockpile Inventory Physics
   
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Type: Mod
Mod category: script
Version: 0.7
檔案大小
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更新時間
230.461 KB
2018 年 10 月 31 日 下午 4:17
2019 年 2 月 27 日 下午 9:25
3 項更新註記 (檢視)

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Small Stockpile Inventory Physics

描述
With this mod installed small stockpiles use inventory physics, meaning that when upright they will suck any items on top of them into the stockpile, and when turned sideways/upside down they will drop their items into the world.

Report bugs on Git Reports[gitreports.com]

Note: These stockpiles will stop dropping items into the world when the floating object limit is close to being reached, to avoid losing items.
17 則留言
Hardened_Mass 2024 年 6 月 23 日 下午 10:32 
Thx, @Equinox for all the amazing things you have contributed to this game. Along the lines of what @Hoovy Simulator 2 was asking for... Could you patch this to add the large stockpiles? Or perhaps add a new large hopper set which pulls in appropriate type (stone / ores / large and small stones and logs)? I have hand dug a chute up to my "stonefield" (large amounts of surface small / large stone). I go there when I need stone and gather until my inventory is full... then keep picking them up, thus dropping them down the mountainside. Down the chute and down to where I have built a log walled (2x2x2) catch bin at the base (because the stones were beating the snot out of my tin mining operation!). Easier to repair a few log walls / basic floors than warehouses / refineries etc. It is good fun to try and hit the Barbies (what I call Barbarians) downhill with rocks this way. Thanks again, you're amazing!
puddlejumper6999 2021 年 2 月 14 日 下午 10:09 
currently building a train station for refining stone with a tilt hopper style train car and it relies on this script for the essential dumping aspect. but the ore pit requires i use large stockpiles. are there plans to make a large stockpile inventory physics version/varient to this mod some time soon?
Sillls 2019 年 10 月 7 日 下午 1:52 
Wow, I can see this working to repel attackers.
SourceStick 2019 年 9 月 1 日 上午 4:55 
hey, I would like to see advanced version of all crafting blocks that would have a hopper to suck items that drop into them. Also the function to make crafting lines that can be set to repeat like in Space Engineers. They should look like heavily advanced clockwork with wooden arms and conveyors with power got from windmill power. Thanks for reading my suggestion!
ironsword40 2019 年 2 月 15 日 上午 12:05 
Are you going to update this mod for the 0.7 update?
Equinox  [作者] 2019 年 1 月 25 日 下午 9:25 
@Sarianos @XCanG Sorry for the response. Some type of clockwork timers would be cool. I may consider it someday. Not in this mod though.
@Sullivas No, however it is trivial to add this to any modded stockpile. But you do need a compatibility mod to add support.
Sullivas 2019 年 1 月 25 日 上午 10:52 
Does this work with modded piles? What about sandstone in the vanilla pile?
[RTB] Sarianos 2019 年 1 月 14 日 下午 9:25 
@Equinox Pardon if it's a bit forward of me to suggest, but couldn't some 'clockwork' modelling be added to a lockable catch-block and scripted with a timer function to create a lore/setting friendly mechanical on/off timer block?

Simple metallic spring loading and clockwork were known in the late medieval era after all, and if you wanted to invest the time for realism you could add a 'winding' function and a activation limit, so it has to be re-wound manually after every few activation/turns and possibly even a connection to mechanical/wind/steam power to automatically keep it wound for full automation.

A CPU works purely on a on/off switch after all, so the possibilities are pretty vast I guess.
Thunderbolt 2018 年 11 月 5 日 下午 8:02 
you could use a complicated gear system as a timer, but then youd need a source of power for it
Cosmic Lemonade 2018 年 11 月 3 日 上午 9:40 
yo kejn