Cities: Skylines

Cities: Skylines

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Advanced Vehicle Options
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274.767 KB
26 OCT 2018 a las 18:33
22 MAY 2023 a las 14:27
21 notas sobre cambios ( ver )

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Advanced Vehicle Options

Descripción
Advanced Vehicle Options 1.9.12



Hubs & Transports DLC Mod Compatibility and Loading Issues
If you have any issues with the new Treasure Hunt DLC, please be sure to read Avanya's support discussions Game not working and the list of compatible mods.

Mod Description
This mod let you customize various options about vehicles. To access those options simply click on the vehicle icon at the bottom right of your screen (next to the policy icon). This workshop object is a fork of AVO version 1.8.2 published by Boogieman Sam[github.com], who has retired from the Cities Skylines modding community and left this mod open-sourced for the community.

Use the Vehicle Selector by Algernon for an increased individual experience to control spawing even more.

Changelog
The Changelog can be found here or on the Wiki[github.com].

Compatibility
This mod can be safely removed without impact on the savegame. The AVO setting is kept inside the save file but will not cause any harm.

Source Code
Get the source code from the repository at GitHub. Feel free to contribute more functionality and help to fix existing issues. Link to AVO GitHub repository[github.com].

Known Issues
Still existing... Vanilla passenger trains no longer spawn in color variation. (31/12/2020)

Translations
Multi-language support is now available (thanks to algernon for setting up the translation framework!). English and German language is supported out of the box.

Additional languages (with contributors):
- Chinese Simplified (by YuLun)
- Japanese (by Adon)
- Korean (by TwotoolusFLY LSh.st)
- French (by mjm92150)
- Dutch (by Olympic1)
- Spanish (by Polarsan17)
- Russian (by Angel Heavenly)
- Polish (by LazyRider)
- Italian (by Raistlin46)

You can help translating this mod by contributing to the AVO Crowdin project[crowdin.com]. Leave a comment in the Language Translation discussion, if you want to support the community.


User Guide and Troubleshooting
[github.com]

[github.com]
Discusiones populares Ver todo (12)
24
20 JUL 2023 a las 10:00
FIJO: Language Translation
Tim
4
18 MAR a las 11:38
Public Transport Not Picking Up Passengers
Bashy (ELG3A)
5
15 AGO a las 10:32
FIJO: Vanilla Vehicles keep spawning !
Tim
1.633 comentarios
Tim  [autor] 28 NOV a las 11:36 
@Volvo - can you check, what the Service Building shows you here in the Vehicle Selector dropdown ? If it shows "Random", set to some other Taxi asset vehicle you may have or shows here. If "Random" is not selected, it will spawn any of the other cars. If no vehicle is in the list, recheck the settings of AVO, if these are still disabled. You can download any other Taxi vehicle asset from the Workshop which will be enabled by default.

https://github.com/CityGecko/CS-AdvancedVehicleOptions/wiki/00-FAQ-and-Troubleshooting#04-city-service-buildings-only-spawn-vanilla-vehicles

However as said, if you have reset everything as per guidance below, no vehicle is disabled and all settings for any vehicle asset are defaulted to the assets designers values.
Volvo 27 NOV a las 15:11 
i got 11 Taxi Depots and 13 Taxi Stands Across the city And No Other Mod that Conflicts with Transportation Except TM:PE.
Tim  [autor] 27 NOV a las 10:56 
@Volvo - too bad, but then it is not related to AVO, the reset functions restore everything back to game base standard. Do you have any other mod running, which deals with Public Transport oder Vehicle Selectors ? Is there a Taxi depot built and available taxis ? Some taxi go outside the city, then you do not see those in your city.
Volvo 26 NOV a las 15:24 
I did this once and did it again now, still. No Taxi's.
Tim  [autor] 26 NOV a las 11:47 
@Volvo - Set the game in the game options to "Pause at Start". When savegame is loaded, do not start the simulation, but open AVO. Now llocate the "Vehicle Configuration" options in the lower left. Click to "Reset all" and confirm. Next click to right side of "Vehicle Options". Click Removed Driving and Remove Parked while holding SHIFT.

First will reset all vehicle car data to default values of the game, second will remove all vehicles in the game, so that only cars with defaults will spawn.

Unfortunately you have not told us, what you did before, so I suggest full reset of any vehicle data.

https://github.com/CityGecko/CS-AdvancedVehicleOptions/wiki/02-General-Overview
patrioticparadox 24 NOV a las 16:36 
NO, IT DIDN'T. YOU DID THAT YOURSELF. PLEASE STOP YELLING. yOULoOksILLy
Volvo 24 NOV a las 16:35 
THIS MOD PERMENTLY RUINED MY TAXI'S SPAWN I CANT FIX IT WHYYYYYYYYYYYYYYYYYY
ApollonDriver 2 NOV a las 9:57 
@patriotic I find 0.5 or 0.3 to be a good setting. If you want ultra realism it's 0.3, if you want cars to tilt a little but not comically, 0.5 is good.
Tim  [autor] 2 NOV a las 6:34 
@patrioticparadox - unfortunately there is no clear reference on lean/nod. Then I used these values in my games, I always check for the individual vehicle, how hard it turns in a curve, when turning. Based on this I carefully changed the values until it stopped "waggle" around a corner. I also noted, that the behavior is different between assets.
patrioticparadox 1 NOV a las 17:56 
@Tim are you aware of any reference for the lean/nod setting? I've wanted to tweak these for a long time but haven't found good information on adjusting them.