Kenshi
859 arvostelua
Higher and Stronger Random Bounties
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
167.782 KB
25.10.2018 klo 6.44
24.7.2023 klo 17.37
4 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Higher and Stronger Random Bounties

Kuvaus
Adds in a few wandering squads of high and stronger bounty groups. Groups range from 1-10 men.
Adds a new bounty faction
Suositut keskustelut Näytä kaikki (1)
2
3.5.2020 klo 6.25
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
68 kommenttia
Templar Fry  [tekijä] 4.3.2024 klo 8.07 
@DonLuhut I mean there is simply nothing I can do if they simple have done something that conflicts with my assets. I use all native meshs/textures and completely independent coding so my best guess is to use their mod instead of mine as JayJrod may have used my mod or similarly made/named objects inside his. You can always try putting my mod above or below theirs in the Load order.
DonLuhut 4.3.2024 klo 7.34 
I'm experiencing a similar issue with your mod. It seems like there might be a problem with how bounties are spawned. I'm using a mod that's similar to yours, and it works seamlessly with Genesis (More Bounties by JayJrod) after an hour of playtime. This is just a heads up in case you plan to continue developing this mod, and for others like me who are looking for a bounty mod that functions well with the Genesis mod.
Nedotroga 7.10.2023 klo 8.06 
-:steamsad: sa sad
Templar Fry  [tekijä] 6.10.2023 klo 16.41 
I'm going to have to be the bearer of that bad news to say that Gensis is the problem and there is nothing I can do about it. Sadder even still is the guys for genesis aren't going to be easy to reach but let me know if there is something I can do. I imagine they have some kind of AI or Behavior mod that interferes with anything that doesn't have it IE Base game vanilla stuff. I can say that my mods work well with Hatsune Neko and Shidan's work if you can find alternatives and work arounds I would start with those two. I'm sorry I am unable to help you guys out none the less.
Nedotroga 5.10.2023 klo 21.54 
most likely the departures are related to custom units
Nedotroga 5.10.2023 klo 21.52 
during the crash, a corresponding window pops up with a brief description of the error and a place where you can fully view the crash report. I recently tested mods similar to yours and found out that mods that add custom units and squads cause a crash (for example, a mod for a lot of new mercenaries):crusader_helmet:
Templar Fry  [tekijä] 5.10.2023 klo 8.05 
Departures as in Crashes, AI Squads, Player leaving biome, or a Genesis Mod feature
Nedotroga 5.10.2023 klo 2.16 
during the game, I did not notice any new custom units in this zone, except in the city, but departures occur at the edge of the zone
Templar Fry  [tekijä] 4.10.2023 klo 7.35 
So stein, vain, borderzone are good but the foglands are having issues probably due to something they did to the spawns there?
Nedotroga 4.10.2023 klo 0.06 
most often I met departures in foggy islands, but also flew to Borderzone, Vain, Steen desert. I didn't get to the other zones