Cities: Skylines

Cities: Skylines

1,108 értékelés
Animated Sea Foam
3
   
Díjazás
Kedvenc
Kedvenc
Törlés
Assets: Building
Fájlméret:
Közzétéve:
3.625 MB
2018. okt. 22., 7:16
1 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Animated Sea Foam

Leírás
Includes 3 variations of animated sea coast foam buildings and also a beach darkening decal.
Video: https://youtube.com/watch?v=3ytR1UyGjy8

To make it look reasonable you need a very flat, shallow and steady coastline.


Main:
1706 tris
1024x512


Twitch[twitch.tv]
YouTube
Twitter
Simtropolis (Assets/Mods)[community.simtropolis.com]
Simtropolis (Tutorials/Scripts/Help)[community.simtropolis.com]

Asset Requests[docs.google.com]

Donate[paypal.me]


http://cslmodding.info
127 megjegyzés
AntsLoverForever okt. 24., 11:15 
or how works?
AntsLoverForever okt. 24., 11:14 
why is a building?
AntsLoverForever okt. 24., 11:12 
It doesn't work, I searched for it with Find It! but nothing, I'm subscribed but when I search for it in the content manager it doesn't appear
BlitzOrange 2024. júl. 4., 20:29 
Must for every realistic beach
9teSPL9 2023. márc. 25., 14:55 
THANK YOU SO MUCH! Works perfectly as shown in the video!
roychan2010 2022. dec. 11., 1:02 
so ive downloaded this mod but its not working on every map with beaches, is it a glitch?
ivan.bd1 2022. dec. 8., 15:34 
is it working now?
ctcatuga 2022. júl. 14., 14:05 
I placed these in my city with no problem. I even played and exited a few times with no problem, but now all of a sudden I have this error message in the output_log and I can't open the city (not sure if that is related to this message or not, trying to test now).

Could this error be game breaking??

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

349,888ms | No base generated: 1545466509.R69 Animated Sea Foam 1_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

349,893ms | No base generated: 1545466509.R69 Animated Sea Foam 2_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
linhyang 2021. szept. 3., 21:34 
guys my decal turn into full color dirt and no more transparent effect ?
MiKO 2020. nov. 1., 7:32 
Love this!
One question: the only way I found to make this asset visible from a decent distance is by using Ultimate Level of Detail mod, and setting the "Building LOD distance" to the maximum -- which is 10000 Good Luck! :)
Problem is this setting affects every building, and all other buildings I have are totally fine with lower and more "FPS-friendly" distances...
Am I missing something, or is this the only way to make this visible from distance?