Cities: Skylines

Cities: Skylines

1,108 hodnocení
Animated Sea Foam
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Assets: Building
Velikost souboru
Přidáno
3.625 MB
22. říj. 2018 v 7.16
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Animated Sea Foam

Popis
Includes 3 variations of animated sea coast foam buildings and also a beach darkening decal.
Video: https://youtube.com/watch?v=3ytR1UyGjy8

To make it look reasonable you need a very flat, shallow and steady coastline.


Main:
1706 tris
1024x512


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Počet komentářů: 127
AntsLoverForever 24. říj. v 11.15 
or how works?
AntsLoverForever 24. říj. v 11.14 
why is a building?
AntsLoverForever 24. říj. v 11.12 
It doesn't work, I searched for it with Find It! but nothing, I'm subscribed but when I search for it in the content manager it doesn't appear
BlitzOrange 4. čvc. 2024 v 20.29 
Must for every realistic beach
9teSPL9 25. bře. 2023 v 14.55 
THANK YOU SO MUCH! Works perfectly as shown in the video!
roychan2010 11. pro. 2022 v 1.02 
so ive downloaded this mod but its not working on every map with beaches, is it a glitch?
ivan.bd1 8. pro. 2022 v 15.34 
is it working now?
ctcatuga 14. čvc. 2022 v 14.05 
I placed these in my city with no problem. I even played and exited a few times with no problem, but now all of a sudden I have this error message in the output_log and I can't open the city (not sure if that is related to this message or not, trying to test now).

Could this error be game breaking??

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

349,888ms | No base generated: 1545466509.R69 Animated Sea Foam 1_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

349,893ms | No base generated: 1545466509.R69 Animated Sea Foam 2_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
linhyang 3. zář. 2021 v 21.34 
guys my decal turn into full color dirt and no more transparent effect ?
MiKO 1. lis. 2020 v 7.32 
Love this!
One question: the only way I found to make this asset visible from a decent distance is by using Ultimate Level of Detail mod, and setting the "Building LOD distance" to the maximum -- which is 10000 Good Luck! :)
Problem is this setting affects every building, and all other buildings I have are totally fine with lower and more "FPS-friendly" distances...
Am I missing something, or is this the only way to make this visible from distance?