RimWorld
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Alpha Animals
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Mod, 1.5, 1.6
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29.745 MB
2018년 10월 18일 오전 12시 21분
2025년 10월 19일 오전 7시 31분
업데이트 노트 226개 (보기)

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Alpha Animals

Sarg Bjornson님의 1 모음집
Mods with Vanilla Achievements Expanded support
아이템 30개
설명
[www.patreon.com]

Adds multiple unique new animals to Rimworld.

Features

Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechanic into the game, whether it be walking tanks, living resource farm, indestructible plant monsters, night time stalkers, or plain speedy giant spiders. Some of the mechanics are simple, others much more complex.

These animals will spawn in certain biomes, some others will only be available via traders. You'll have to explore to find them all! The Alpha Biomes is a companion mod that adds several new alien biomes to house these weird creatures.

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.

The mod will also add new insects in a new faction, the Black Hive. Raids from that faction can be disabled via Mod Options.



Wiki

We have a wiki at: https://rimworldbestiary.wiki.gg/

Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Questions so common I'm putting them here

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

Q: Can I remove this mod from an existing save?
A: No. Nor any other mod. Don't do that. Your save WILL break.

Q: Giddy-Up compatible?
A: All mods are giddy-up compatible, since Roolo is a genius. Some creatures (Meadow Ave and Mammoth Worm) even have *improved* stats when used as mounts, since Roolo is an awesome guy and wrote me an special hook.

Q: Combat Extended compatible?
A: Compatibility for CE is handled on their end

Q: Multiplayer compatible?
A: No compatibility offered for multiplayer

Q: Can I toggle each individual animal to decide whether it spawns or not?
A: YES, just open the mod's settings in Options.

Q: I'm getting some red errors on the log that I wasn't getting yesterday! Removing Alpha Animals seems to fix them!
A: Good news! Submerging your computer in acid fixes them too! No, but seriously, 9 times out of 10 this is caused by Steam being a pile of excrement and not updating your Vanilla Expanded Framework, so force it to do so.

Q: The mod is COMPLETELY BROKEN and UNPLAYABLE because X!
A: The problem with hyperbole is it kills trillions of people every year! Now stop being such a drama queen and report any errors in the open discussion down below. For balance concerns, there is a suggestions discussion too.

Plans for the future

Obviously, more animals!

Compatibility

Compatible with Vanilla Factions Expanded - Insectoids 2 (adds the Black HIve as a geneline), plus Insectors
Compatible with Vanilla Achievements Expanded (35 achievements)
Compatible with Vanilla Psycasts Expanded (35 psycasts)
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded
Compatible with Alpha Biomes (duh)

Incompatibilities

- Soft incompatibility with Wild Animal Sex: mod options to disable animals won't work, since Wild Animal Sex just grabs animals from the biome's list
- Decore modifies the game's XML bases, making it incompatible with almost everything
- Priority Treatment Ressurected makes animals with a custom think tree such as Groundrunners spam the log with errors
- ANY mod that adds animals willy nilly to orbital traders will breaks things.

Credit

Original creature graphics: A_Friend, aka SentientLine
Alternate "cute" animal textures by Roidgy
Original implementation and programming: milon, Skullywag and kaptain_kavern
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod-

Changelog

Full changelog at GitHub: https://github.com/juanosarg/AlphaAnimals

Use Alpha Implants to improve your animals!


인기 토론 모두 보기(2)
2,168
2025년 11월 18일 오후 7시 24분
고정됨: Bug reports
Sarg Bjornson
407
2025년 11월 29일 오후 11시 29분
고정됨: Suggestions
Sarg Bjornson
댓글 6,828
Sarg Bjornson  [작성자] 2025년 11월 28일 오전 5시 06분 
It uses base game (Odyssey) code, so not much I can change there
filipfrantz 2025년 11월 28일 오전 4시 30분 
For some reason i can use animal abilities without actually training them, like controlled detonation on the aerofleet without having actually trained it to do that.
Sarg Bjornson  [작성자] 2025년 11월 26일 오후 11시 34분 
What
Onyx 2025년 11월 15일 오전 11시 53분 
I was hoping it'd be something known or something, I got it killed and its fine now, I'm attributing that problem to this one feralisk clutch mother reskin mod I was using and will ignore my problems until they show up again.
Sarg Bjornson  [작성자] 2025년 11월 15일 오전 11시 40분 
Without an error log, it's caused by leprechauns
Onyx 2025년 11월 15일 오전 11시 20분 
Hey so for some reason a feralisk clutch mother showed up to my colony, and it literally CAN'T hit its cobweb, which I'm all for, however, my TPS has dropped to 10, while previously I could get to 360 / 360 on triple speed?
Korvon 2025년 11월 11일 오후 2시 41분 
ok i'm trying to figure out if i have my spawn settings right... a check mark means it will spawn and an X means it will not spawn correct? or is that backwards? i used to have this figured out. i think i have it right because i went and checked in the xml settings in app data but i just want to double check
Sarg Bjornson  [작성자] 2025년 11월 9일 오전 3시 39분 
You'd have to ask Oskar!
Wolfette 2025년 11월 9일 오전 3시 22분 
Hey Sarg, curious why have you never updated the Boombat's corpse to have missing sacks like the Boomrat and Boomalope did?
Sarg Bjornson  [작성자] 2025년 11월 8일 오후 10시 54분 
From Alpha Implants? Yeah, that's a solution :)