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P.S. Love the username, makes me think of ARK:Survival Evolved! X D
My impulse is for best balance to probably not modify their health to the same degree as ship health, e.g. in the main mod I increase health by 10x, but only increase repair rate by a smaller amount (3x for support frigates) so that repairing is more of a consideration. I think it would make sense to do something similar here, so subsystems are still more fragile than the main ship and wrecking a capital ship's engines is still an even more viable strategy than it is in vanilla, but not quite the "instant disintegration" level they are currently. Maybe 10x base health, 5x subsystem health. I'll play around with it, been working on new HWRM mod stuff recently anyway.
(You can look at the description of the original 10x mod to see a list of all the changes I made, there's a few more besides just the health boost.)