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报告翻译问题
Additem tier2upgradecomponents X
Additem tier3upgradecomponents X
Additem techfragments X
Additem sidearmfragments X
Additem lightweaponfragments X
Additem heavyweaponfragments X
X=amount of stuff you want to get. Keep in mind that the black market also offers those if you don't want to use codes. You can also turn advent weapons into components and fragments.
I was hoping to revert the shotgun and cannon changes as part of this mod - it's just my preference.
Would you be able to point me in the direction of which files I should change in order to achieve this? I am comfortable editing my own files, but I'm not too sure where I look.
Thanks in advance!
But they are really closely designed around the weapons meant for them, so i don't suggest that.
If you just want to swap cosmetics around, i suggest sticking with XSkin, that's what it's there for.
They don't overly conflict in a technical way (there are some minor overlaps). But the way that ABB uses new resources to craft upgrades and techs gets thrown massively out of whack by CI.
They can probably made to work together with a lot of work and rebalancing of loot tables, but I wouldn't recommend them together out of the box.