武装突袭3

武装突袭3

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HAG Objects Full
   
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Data Type: Mod
Mod Type: Structure, Terrain
文件大小
发表于
更新日期
42.746 MB
2018 年 9 月 30 日 下午 7:31
2019 年 1 月 11 日 下午 3:44
5 项改动说明 ( 查看 )

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HAG Objects Full

描述
All the objects that were modified/created in order to create the terrain Rosche. Modifications include fixes to trees to prevent bush/tree lurking. Fixes to buildings with occlusion issue. Modified bridges for both rail and road. New/modified vegetation objects such as corn, wheat, grass, and sugar beet. Modified rail objects. Custom town signs and much much more.
List of Items:
Pond objects (several custom pond objects in different shapes and sizes)
Railway Objects (modified Rail objects that slope to terrain and fixed geometries so vehicles collide properly)
Tree Objects (Modified tree objects to fix geometry issues/"bush wookies")
Corn (custom corn objects made by BadBenson and modified for performance)
Grass (custom grass object to break up lines of sight at long distance)
wheat (custom Wheat object that is able to be flattened)
signs (custom town signs including sample signs)
bridges (Removed Pillar's from underneath)
barn and garage (Fixed occlusion issue and changed geometry of barn/changed interior slightly.)

And the most important object, the paper clip monument to the drift war fallen... (Crappy monument that I made in an hour)
This mod is open source it requires CUP Terrains Core in order to use. The source files can be found HERE[drive.google.com]
Big thanks to Bad Benson for his original source files. WA lancer for modifying the bridges/other things, and being able to tolerate me. full credits can be found within the PBO in a notes file.
Redistribution of this mod to the steam workshop is allowed.
热门讨论 查看全部(1)
4
2020 年 6 月 3 日 上午 1:53
Addon reupload
ArganinyCZSK
17 条留言
nerexis | nmilsim.wordpress.com 2024 年 2 月 24 日 上午 6:08 
Missing server key
ArganinyCZSK 2020 年 6 月 2 日 上午 11:12 
@WA Lancer @Haggerty
I asked you about the license in the discussion section. Could you answer me, here is the link:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1527517525/2273701484024714561/
AmirAlBooza 2019 年 1 月 21 日 下午 1:58 
I forgot to say thanks by the way! It worked out just fine. I do believe at the time I was using the binarized version.
Haggerty  [作者] 2019 年 1 月 11 日 下午 3:45 
@AmirAlBooza I'm pushing a fix now that should correct the issue with the grass config. I also forgot to ask if you are using the source version of hag objects or the binarized version from the workshop? Because there shouldn't be a copy of the bush geometry.
AmirAlBooza 2019 年 1 月 11 日 上午 9:20 
I appreciate it. If I come across any issues I'll be sure to let you know.
Haggerty  [作者] 2019 年 1 月 10 日 上午 11:15 
@AmirAlBooza I’ll fix those issues today, I must have uploaded the wrong version by mistake.
AmirAlBooza 2019 年 1 月 9 日 下午 7:56 
Also, I removed everything, except for the p3ds I will be using and I came across another error regarding the wheat.p3d. Upn binarising I got "File hag_objects\hag_grass\config.cpp: config.cpp has externs but no RequiredAddons." I took a look at the config.cpp for it but I couldn't spot anything out of the ordinary.
AmirAlBooza 2019 年 1 月 9 日 下午 6:58 
@Haggerty I managed to get it to work. Thanks! I am having an issue binarizing my pbo though. This is regarding the WL_bush_geometry_2.p3d. The pboProject error says, "WL_bush_geometry_2 - Copy.p3d trailing spaces in named selection(s) and/or properties." Is this a bug?
XfinityPacketLossProPackage 2019 年 1 月 7 日 下午 10:28 
BTW xcam isn't maintained anymore. Might want to check out "Object Placement Tool" by Adanteh.
Haggerty  [作者] 2019 年 1 月 7 日 下午 8:22 
@AmirAlBooza Yes, it does work with xcam. You just have to make sure that you have them loaded in your class library https://i.imgur.com/Bxw4ha8.png