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Or create empty files to replace (the file name should be same as files unpacked in folder Public\AI_use_all_spells_e2404ae3-8ede-4301-8c90-ac5402b7e12d\Localization\Stats), put these empty files in the folder ...Steam\steamapps\common\Divinity Original Sin 2\DefEd\Data\Public\AI_use_all_spells_e2404ae3-8ede-4301-8c90-ac5402b7e12d\Localization\Stats
I hope we will get divinity 3 someday soon :)
I have already completed this game with most of my friends so playing it again with the AI feels like the next best thing. Honestly the bots play better than the average human player.
It's even helped me develop and entirely different line of builds to play on that (inner demon, reactive shot, and flaming tongues then teleport/ nether swap the enemy into instant death for example). It's the mod that keeps on giving.
My recommendation is to have one AI focusing almost exclusively on support/healing and every other AI having 0 or very few healing skills so they can do their role properly. Basically hyper specializing each AI party member is the best way to go imho.
Some warfare skills like battlestomp and any self augment polymorph skill still will not be used but aside from those the AI mode seems able to play lots of builds just fine, including various custom classes (again excluding anything using summons) Though there are some weird habits to how it prioritizes between buffing, debuffing, healing, or attacking.