安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Facebook 上
在 Twitter 上
Sketchfab 上 




In all cases, and as you indicate, all the benches and chairs need to be included in another asset (park, house ...) to accommodate cims.
But it seems very good now from the screen
An important aspect of this functionnality is the fact that the sitting element must to be implemented into an other asset like a park.
It can not work as a standalone prop. If I succeed to add the sitting part, it will be with some ready-to-plug terraces.
I will take the time, after this first intensive week, to optimize other resources (update color maps, reduce files size, redefine businesses entrance…).
In a next update, I will also improve the chair, I'm really not satisfied with my current modeling compared to the others elements.
In short, I have some work to do ;)