Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan









The fact it still is functioning as designed for this long is astonishing enough.
i just cannot go without it.
> Does P.A.M. record actions like turning off the thrusters to land if I put it on a plane?
No, it does not.
Event Controller tracking a Connector object and acting on its connected/disconnected state, is one probable way of achieving what you are after (likewise with Landing Gear if you so prefer).
Programmable Block and custom script is another.
There are probably other methods too...
I am using it with the XU-1 miner.
Sometimes, however, it experiences issues, and when that happens, I need to go get it, bring it back to my nearest base, and put it near my Nanite Control Factory, so that Nanite repair bots can auto-repair it.
For this purpose, I've created a lifter vehicle. If anyone else is interested, you can get it on the Workshop, here:
XU-1 Lifter (NO DLC)
Sorry, my English is poor, but I use Google Translate.