Sid Meier's Civilization V

Sid Meier's Civilization V

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Unlimited units
   
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标签: Gameplay, Units, Other
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2018 年 9 月 1 日 下午 12:36
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Unlimited units

描述
Removes the limitation of the amount of units you can have without taking a production penalty.

It doesn't exactly remove the limit but it sets the base limit to the highest value possible (2,147,483,647). Even the extremest of warmongerers can't fit that big of an army on any of the map sizes.
19 条留言
StevnG 2023 年 3 月 11 日 下午 11:23 
"Even the extremest of warmongerers can't fit that big of an army on any of the map sizes."

Warhammer 40k characters: "HOLD MY SCROLL!.."
masternetra 2020 年 11 月 26 日 下午 4:27 
useful, though would like to see unit stacking handled like Realism Invictus (mod) handled it for Civ4.
minniefinnie 2020 年 7 月 13 日 上午 4:11 
this with the c&c yuri faction is broken as it allows infinte early and late game armies
HoldYourWaffle  [作者] 2019 年 9 月 11 日 下午 2:59 
@Jay_718 That's not really helpful, what exactly is "glitching out"? Are you sure it's this mod and not a different one?
Jay_718 2019 年 9 月 5 日 上午 12:22 
@HoldYourWaffle it glitches out
HoldYourWaffle  [作者] 2019 年 9 月 5 日 上午 12:19 
@SuperJedi224 never tested it, but I don't see a reason why it wouldn't
SuperJedi224 2019 年 8 月 26 日 下午 1:53 
Does this work with vanilla?
HoldYourWaffle  [作者] 2019 年 1 月 4 日 上午 2:41 
@General Agava: This does apply to AI's I think (don't see why it wouldn't), but the behavior isn't tweaked to make it actually produce more units. I'm also not sure if the AI even respects the unit limit in vanilla.

@jacques_og: What's not working? The limit is never set higher, or IGE glitches out in some way?
Jay_718 2019 年 1 月 2 日 下午 2:09 
Yeah I tried and its not working at all
Cornwall Du Poura 2019 年 1 月 1 日 下午 4:01 
could you mke this apply on AI empires