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Hard Earned Districts
   
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General: Gameplay Tweaks
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20 aug, 2018 @ 12:21
30 dec, 2019 @ 12:07
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Hard Earned Districts

I 1 samling av Walloping Websnappers
Hard Earned Districts
9 artiklar
Beskrivning
Districts in the base game were simply underwhelming and lackluster. Easily farmable and not much of a reward. This mod aims to increase the benefits of each district, reworking some, and add usefulness to each one, but this will not come without a cost. All districts have had their requirements significantly increased in order to balance out bonuses and provide a sense of Pride and Accomplishment™ for building each one.

Among the increased prices and bonuses, all bosses now have a chance to drop blueprints:
  1. Apprentice Bosses: 50% chance to drop 1-2 blueprints, 50% chance to drop nothing
  2. Veteran Bosses: guaranteed at least 1 blueprint, 25% chance to drop 2 blueprints
  3. Champion Bosses: guaranteed at least 1 blueprint, 50% chance to drop 2 blueprints
  4. The Collector: 50% chance to drop 1-2 blueprints, 50% chance to drop nothing
  5. The Shrieker: 50% chance to drop 1-2 blueprints, 50% chance to drop nothing
  6. The Shambler: guaranteed at least 1 blueprint, 25% chance to drop 2 blueprints
  7. The Brigand Vvulf: guaranteed at least 1 blueprint, 50% chance to drop 2 blueprints
  8. The Fanatic: guaranteed at least 1 blueprint, 50% chance to drop 2 blueprints

Other Miscellaneous changes include:
  1. The district UI was made wider to properly fit the new effect descriptions.
  2. The vast majority of districts now require two different heirlooms in order to build along with the gold and blueprints cost.
  3. Blueprints now stack to 5 instead of 1.
  4. The prices in Radiant mode was made half or less than the normal price. All districts only cost one blueprint in Radiant mode.
  5. The Flesh now drops blueprints. In the base game, this did not happen because adding blueprints to The Flesh's loot table would've caused it to drop more than 1 blueprint. This mod fixes that.


SEE PINNED DISCUSSION OR GOOGLE SHEET FOR LIST OF CHANGES


Compatibility
Fully compatible with The Hell.
Fully compatible with Town Wars.
Fully compatible with mods that edit the inventory and inventory stacking.
Fully compatible with mods that add new districts, heroes, and trinkets.
Not compatible with any mods that edit:
  1. cc_districts.json
    (\DarkestDungeon\dlc\580100_crimson_court\features\crimson_court\campaign\town\districts\)
  2. districts_districts.json
    (\DarkestDungeon\dlc\580100_crimson_court\features\districts\campaign\town\districts\)
  3. base.gem.inventory.items.darkest
    (\DarkestDungeon\inventory\)
  4. districts.currency.inventory.items.darkest
    (\DarkestDungeon\inventory\)
  5. districts_districts.json
    (\DarkestDungeon\dlc\580100_crimson_court\features\districts\modes\bloodmoon\campaign\town\districts\)
  6. districts_districts.json
    (\DarkestDungeon\dlc\580100_crimson_court\features\districts\modes\new_game_plus\campaign\town\districts\)
  7. districts_districts.json
    (\DarkestDungeon\dlc\580100_crimson_court\features\districts\modes\radiant\campaign\town\districts\)
  8. ANY boss files
    (\DarkestDungeon\monsters\)

Other Mods

Load Order
[TOP]
  • HED Hero Patches
  • Color of Madness Patch
  • Hero Expansion
  • Districts Expansion
  • Hard Earned Districts
  • District Mods
  • Hero Mods
[BOTTOM]

Notes
  1. I recommend using my Blueprints mod.
  2. Based on how districts and upgrades in general work, uninstalling this mod is very risky. Once you build a district, the buffs will remain in the game forever because there is no way to "un-build" things. Install this mod with caution if you don't plan on using it long term.
  3. The only edits made to boss files was adding special loot codes for blueprints. It is safe to place boss overhauls such as Cho's Boss Reworks above all HED mods but you will get less blueprints in total.
  4. I highly recommend using a unique musketeer mod

For a compact version of all the districts and all other Hard Earned Districts expansions:
https://docs.google.com/spreadsheets/d/1i_Ulg1Og1o_46xq5MCKDjBzHa7i816U-p0hVekRu1TU/edit?usp=sharing

If you require any assistance, you can find me on the Moonlit Dungeon Discord.[discord.gg]

Populära diskussioner Visa alla (1)
1
24 aug, 2018 @ 10:14
KLISTRAD: List of Changes Made to Districts
Walloping Websnappers
166 kommentarer
Lampros 8 okt @ 12:26 
Is "Museum" added by this mod? I don't recall ever seeing it, but then I haven't played in a long time until this week...
Jules 10 maj @ 0:53 
I really would like to use this mod, but I can't get it to work with the musketeer. Is there any way to have them both?
Bornnemissis 21 jan @ 9:19 
outsiders' bonfire class description for me just says

[<str_applies_to_hero_types_9>} not sure why
RedGoat 27 nov, 2024 @ 17:55 
im having issues with "stack it or go home" mod and the only thing i've changed is install this mod, would it conflict with stack increase mods?
also is it fine to remove it from a save or would it brick a save if removed?
MOD陷阱無限不喜勿入 8 apr, 2024 @ 10:47 
妨害火槍手
Luca Changretta 28 jan, 2024 @ 1:19 
Assert failed, not working 2024
gettodachopanow 30 nov, 2023 @ 4:56 
English please.
真面目猫雷 29 nov, 2023 @ 21:50 
火枪手消失了
Lea 14 okt, 2023 @ 17:15 
Is this mod not compatible with any new bosses / enemies mods? Would installing such mods altogether with the HED cause crashes / bugs or just absence of blueprint drops from modded bosses?
HoZa 27 maj, 2023 @ 0:58 
korean plz~
Many Koreans are enjoying this mod:steamthumbsup: