Company of Heroes 2

Company of Heroes 2

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Co-op Mission: Normandy Defensive
   
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Item Type: map
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18.573 MB
27 jun 2018 om 15:45
24 jun 2023 om 12:13
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Co-op Mission: Normandy Defensive

In 1 verzameling van Opulent Omega
Co-op Missions Collection by Opulent Omega
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MUST play with 3 human or AI players with NO empty slots. MUST play with Fixed Starting Positions and No Mods.

Airdrop into the battlefield to defend a strategically small town immediately after the start of Operation Overlord. Use all resources at your disposal as you desperately hold on to ensure the success of the operation.

Created by: Opulent Omega
74 opmerkingen
Opulent Omega  [auteur] 17 aug 2023 om 10:17 
@john_wayne1183: Thank you! :)
john_wayne1183 17 aug 2023 om 7:59 
Please continue making these!!! All of your missions are excellent Opulent
Opulent Omega  [auteur] 22 dec 2021 om 19:12 
@lumièreL: The premise of this co-op mission is exactly what you described. Every soldier's loss is quite problematic for you. That is the style of this particular co-op mission.

May I suggest the Blood Brothers or BB co-op campaign series if you are looking for base building.
LumièreL(Frank) 22 dec 2021 om 18:49 
Could you please make a version without manpower limited and reinforce my squad freely?Now I feel like I'm playing Man of War instead of COH,I have to consider the loss of each soldier, but the mechanics of the game is not detailed enough
Opulent Omega  [auteur] 24 mei 2020 om 8:57 
@CA[14thLA]Rct.AngryScotsman: This map should be available in the multiplayer maps list under 4v4 maps, make sure 4v4 maps are selected, then search for it.

Please note I know my maps has issue for Mac users, so if you're using Mac then there's a possibility it doesn't show and there's unfortunately nothing I can do about that.
Angry 24 mei 2020 om 2:10 
I don`t know, I subscribed it, and I can`t see it anywhere, in missions or maps in multigame. Someone something?
Opulent Omega  [auteur] 1 nov 2018 om 6:45 
@acv55555: These scenarios are great. I will consider them. Although I think it would be better to use more of a creative believable scenario to explain certain unit appearances, etc.

Anyways, I understand what you want generally and will see if I can make something along these lines. Hopefully you enjoyed playing this mission and perhaps the other missions in the meantime.
acv55555 31 okt 2018 om 18:57 
For reaslistic scenarios:

The Falase Gap and Chambois. The British and Americans have linked at Chambois and now have to wither the entire German army trying to escape. The mission is won when you push them aside and retake the town of Argentan, ending their hopes and resistance.

Tobruk. Rommel and the Italians are throwing everything at the desert city, the British need to mount a defense. The mission is won when you push past them and take out their forward operating base.
acv55555 31 okt 2018 om 18:57 
You could also do alternate history as well. Perhaps Operation Unthinkable, where the allies are trying to retake Berlin from the Soviets, who rely on their usual brute wave tactics. The goal would be to take out their Berlin stronghold. Alternatively the Soviets have a much harder time reaching Berlin, requiring the Allies to make the difference at the Siegfried line. Hitler sends as many as he can against the combined American and British forces, who have to punch their way past the wall.

I kind of am a bit tired of the usual heavy urban setting, it was the forested rural area of this map that really stood out to me.

How about a scenario where the allies decide that taking Caen was the highest priorty so even the Americans join in? That gives a reason for the Germans to keep rushing counter attacks through the city.

Opulent Omega  [auteur] 31 okt 2018 om 18:22 
@acv55555: Good to know you're a compstomper, would explain your idea! The idea is interesting, not sure how much appetite there is for such a scenario or mission but it's certainly possible to make. In order to make this work I may have to delve into slight fiction of WW2 to fit for contextual purposes to create such a scenario.

If I were to make an endless waves scenario, certainly many aspects would be pretty repetitive. I don't know if you can sense it but these Co-op Mission maps I made have been through countless tests prior to even getting a public release, so the gameplay is balanced and the victory is difficult albeit achievable. For an endless waves map it would be more or less impossible to test for difficulty, although I can make the difficulty of the waves scale... it would just feel much more infuriating to play I'd think due to the wildly varied difficulty. :)