Arma 3
839 คะแนน
Pulau
4
2
3
2
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Data Type: Mod
Mod Type: Terrain
ขนาดไฟล์
โพสต์
อัปเดต
415.972 MB
26 มิ.ย. 2018 @ 1: 33pm
16 มี.ค. 2019 @ 9: 44am
4 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
On the Pulau terrain, there are two large tropical islands and several smaller islands of the sort. All of them are fictional and not based on any real world location.


Size 12x12km
Cell size 3
400000 objects
Uses apex objects (APEX DLC not needed)

Small villages
Two uncovered dirt airfields
Secret caves

Version: 0.05

License:
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike


If you want to support me:
Paypal [www.paypal.com]
กระดานสนทนายอดนิยม ดูทั้งหมด (1)
11
2 ส.ค. @ 10: 37am
Terrain bugs
Temppa
134 ความเห็น
Pitusas 14 ต.ค. @ 11: 31am 
@Temppa any chances for an update? this map deserves it
Benya 10 พ.ค. @ 12: 45pm 
Hey, does anyone have a pic of where the caves could be?
zero active braincell 23 ก.ย. 2024 @ 8: 13am 
j
Revenant 30 ก.ค. 2024 @ 4: 29am 
Gonna have to give this a whirl in Antistasi Community on my public server! Thanks for your work!! :D
Virtus 8 พ.ค. 2024 @ 5: 19am 
Any chance of a WW2 version :D
ThatSameGuy 12 เม.ย. 2024 @ 5: 35am 
this is the best map i played so far. thanks brother
Corg 29 ก.ค. 2023 @ 9: 31pm 
underrated map
NeKo-ArroW 30 มี.ค. 2023 @ 9: 56am 
As a person who enjoys Tanoa, I have to say this island looks great. It doesn't have the same obnoxiously dense jungles of Tanoa which opens up more terrain to work with.
Lots of hills and ditches, pockets of water, alot of personality. It gives the impression of a recently occupied island. Great work, struggle to accept that it's 0.05, I'll deffinately put this terrain to some use, thanks for upload!
mevadralik 5 มี.ค. 2023 @ 12: 07am 
ah yes island island
NikkoJT 27 ส.ค. 2022 @ 6: 01pm 
This is a lovely map. The only bad spot I've come across is the south and west sides of the pond on Mandomai. Might be nice to cover that up with rocks or something if you find the time, 'cause that 2D animated ground texture on the steep slope is...a little wacky.