RimWorld
4,593 次評價
Numbers
13
10
3
22
20
4
3
5
2
2
2
2
2
   
獎勵
加入最愛
已加入最愛
移除最愛
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
檔案大小
發佈於
更新時間
6.581 MB
2018 年 6 月 17 日 上午 2:20
8 月 28 日 上午 7:35
60 項更新註記 (檢視)

訂閱以下載
Numbers

在 Mehni 的 1 個收藏中
The many mods of Mehni
17 個項目
描述
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally.


Features
- Customizable overview tab, displays as many columns as you can fit on your screen.
- Displays Stats, Skills, Needs, Gear, Queued jobs, Pawn Records, etc etc.
- Prisoner and medical controls, equipment overview, current job.
- A Medical Tab that's better than Fluffy's Medical Tab.
- Mass assign zones. Ctrl + Shift + Click the header of a zone just above the zone you want to assign all pawns to that zone.
- Works with colonists, prisoners, enemies, animals, wild animals, and even corpses.
- Presets! Save, load, move and share your custom layouts. Store them as default.

Usability
- Slide and reorganise columns as you see fit. Reorderable headers!
- Click headers to sort by stat and compare.
- Click to jump to colonist.
- Right-click headers to close.
- Draggable options for things like: prisoner interaction, all checkmarks. Try it on outfits, medical care, hostility response mode and be pleasantly surprised.

It can be added to existing saves without problems. I've even had success removing it from a save, apart from a one-time error upon loading.

Original idea and implementation of Numbers by koisama https://github.com/koisama/kNumbers. Rewritten, updated, expanded and maintained by Mehni.

Much thanks to Maarxx for adding support for Royalty.

Links:
- Steam: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1414302321
- Ludeon: https://ludeon.com/forums/index.php?topic=35832.0
- GitHub: https://github.com/Mehni/kNumbers/releases

Known issues:
None currently. If you experience it breaking, send me a HugsLib log. Most errors can be recovered by loading a saved default or preset.

Keybinding conflict:
Okay so I lied about the known issues. There is one. Numbers uses Z as a hotkey to open its main window. Z is the only regular key not yet taken by RimWorld. Every mod will want to use it so it will collide sooner or later.

If you run into this conflict, open the keybinding settings in the options menu. You can decide for yourself which mod is allowed to lay claim to the coveted Z button.

The situation is unfortunate but as it is a user setting, it's easily fixed.

Languages:
English: Mehni
Russian: JasKill
Chinese (simplified): AlongWY
German: Amalek
Spanish: Crusader

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
熱門討論 檢視全部(65)
6
6 月 24 日 下午 6:17
Name tab
n8c
3
5 月 21 日 下午 12:31
Bug: Immature Dryads breaks Wildlife Tab
Micah
1
6 月 3 日 上午 3:04
Unwavering loyal
Blaze
1,209 則留言
someonesneaky 12 月 7 日 上午 6:55 
Slight issue: When on the colony map, pressing Z will bring up the search box like normal.

On the world map, pressing Z will not open the search box, but instead forces the camera back to the colony view and opens Numbers' Colonist view tab. There's no way to change this - it doesn't have a keybinding section in the controls menu, and there's nothing under the mod options.
Theron Iscarin' 12 月 4 日 下午 6:45 
anyone else have this not working anymore? where some of the tabs you add dont show up anymore mid game?
darkle 11 月 29 日 上午 6:13 
I love it so much! But how do I resize the columns - I am guessing that's not possible?
Le Duc de Ferni 11 月 26 日 上午 6:07 
Hi is this possible to make a table for the anomaly entity ?
Litcube 11 月 26 日 上午 12:50 
This is so beautiful.
citizen 11 月 23 日 上午 8:23 
I didn't see this when I first played the game

This happens all the time in the second half of gameplay.

When I change the phones' <Allowed area> from <Area1> to <Area2> in the Numbers tab (control + shift + click), it moves to <Home area> and then to <Area2>.

This creates the following problems.

1. Pawn who can't move to Home Area suddenly gets out of bed and asks for help. (pawn without legs)
2. All the pawns in the overlap of <Area1> and <Area2> stop what they are doing and go to the nearby <Home area>. (If you change the area manually, you continue what you are doing.)
(When changed from the animal tab) 3. Sleeping animals suddenly wake up and move to a nearby <Home area> and take drugs in the process.

I don't know why.

This part is uncomfortable, but nevertheless, this mode is very convenient.
:steamthumbsup:
It's a hassle, but I'd appreciate it if you could revise it.:steamthumbsup:
citizen 11 月 23 日 上午 7:57 
i love this
GLITTERLICH 11 月 20 日 下午 3:23 
hi! does anyone know if there's a way to make your own ghouls appear in the colonist overview? b default it seems they're ignored
ムラサメちゃん 10 月 12 日 下午 8:02 
Good mod, but there are performance issues. Can you reduce the refresh rate or set it to track data only when the tab is opened?
danzloblaha13 10 月 12 日 上午 2:57 
is there even setting to show pawns artificial modifications / bionics ? always wasting so much time checking raiders for bionics early game and in midgame :steamsad: