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Сообщить о проблеме с переводом
Using hunting mods together with other mods is not recommended, as it may cause the watchtower to malfunction, resulting in a significant loss for a minor gain.
If anyone is interested, I created a patch to make the changes I mentioned below. This also gave me the chance to patch some other things, such as grammar fixes and to change the names slightly. While I was at it, I replaced the tiny, gray sprite for the Outpost with a gorgeous, high resolution sprite in hunter-orange.
Here's my patch: Hunting Plus
Would you please consider adding the following to your mod's Items.txt ?
crafting.entity.meatsandwich.station.foodstorage=1
crafting.entity.meatsandwich.properties.sound=cook
crafting.entity.mmeatsandwich.station.foodstorage=1
crafting.entity.mmeatsandwich.properties.sound=cook
crafting.entity.steak.station.stove=1
crafting.entity.steak.properties.sound=cook
Butchering a carcass out in the field is one thing. But it's unnerving that survivors can craft sandwiches and edible (cooked) steaks anywhere, without a stove or work station of any sort, and without making any sound.
The skill to determine how fast one hunts is "Patroling" or "Patrol Speed".
Is it Crafting?