XCOM 2
1,114 valoraciones
[WOTC] Carry Unit Fix
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
247.091 KB
5 MAY 2018 a las 9:16 a. m.
11 MAY 2018 a las 11:20 a. m.
6 notas sobre cambios ( ver )
Necesitas contenido descargable para poder utilizar este artículo.

Suscríbete para descargar
[WOTC] Carry Unit Fix

Descripción
Have you ever got into situation, where your unit went into Bleeding Out state and you could not carry him for some reason? Did you lose a soldier or was about to lose a soldier, because you could not bring him into evac point?

This mod is a workaround for that issue. You will be able to carry him.

How does this work?
It gives a second CarryUnit ability to all your soldiers that shows up when certain conditions are met. Root of the problem is that unit is still marked as "CanBeCarried = false" and from my understanding there is no way to fix that.
This mod is a workaround, which will let you carry the bodies that are BleedingOut or Unconscious AND still somehow marked as not possible to carry.

Will it work mid-game? Tactical One?
It will work mid-campaign, just not mid-tactical.

Credits
- Hotl3looded for helping me understand the abilities
- shiremct for helping me understand the conditions
- RealityMachina for helping me understand the OnPostTemplatesCreated
- Kuzunkhaa for Italian translation and Chu Nana Go for Spanish translation

This mod does not replace ability, it only adds a new one.
Discusiones populares Ver todo (2)
5
28 AGO 2024 a las 7:48 a. m.
Localization
Kuzunkhaa
1
7 MAR 2020 a las 8:32 p. m.
MocX Initiative Bleeding Out?
Nephalem
62 comentarios
dot  [autor] 1 DIC a las 11:38 a. m. 
@Death Viper: it's not. As far as i know, CHL tries to solve it in a different way, at the source of the problem.

My solution is more of a workaround. However, there were still people here commenting that they still had the issue despite using CHL. I have no way of verifying this, either way both don't clash, mine triggers only in a very specific scenario that normally shouldn't be possible so at worst my mod will never triggers for you but it shouldn't cause you any issues either as it doesn't show up unless it has to.
Dęąth Viper 1 DIC a las 4:57 a. m. 
This is included in the CHL
LightenedDark 3 JUN a las 12:02 p. m. 
@DaViper does that mean sparks can carry unconscious soldiers now too?
dot  [autor] 2 SEP 2024 a las 8:36 a. m. 
I personally have no clue but after the fix in the Highlander that happened "years ago", there was still a person here claiming that they still had the bug even with that Highlander that supposed to fix it. I can't verify it either way so the decision is up to you guys, obviously but I personally will keep the mod on, just in case as it doesn't do anything on its own and might save me a soldier :)
DaViper 2 SEP 2024 a las 2:20 a. m. 
@Sauron Baggins
Per Iridar on the Discord server:
Iridar — Today at 2:44 AM
You can unsub from Carry Unit Fix, it's been integrated into Highlander years ago. Gotcha Again has a Redux version.
Sauron Baggins 14 AGO 2024 a las 7:33 a. m. 
is this still needed in Aug 2024?
Fixed with the latest highlander?
izari.777 18 JUL 2024 a las 10:25 p. m. 
I've lost three good soldiers because of this bug... I'm hoping this works. I'll be back if it doesn't so if nobody see me anytime soon it's because this works. o7
zayden 24 FEB 2023 a las 3:25 p. m. 
@Bum_Azz_Gamer Were you even playing Xcom 2 at that point...?
Dęąth Viper 19 OCT 2022 a las 10:42 a. m. 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
dot  [autor] 23 SEP 2022 a las 1:19 p. m. 
@dallasbeek - It should be compatible with everything because this doesn't change/replace anything, it adds new skill that is exactly same as built in one, minus the bug.