Space Engineers

Space Engineers

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Relative Top Speed
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Type: Mod
文件大小
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更新日期
107.029 KB
2018 年 4 月 12 日 下午 4:01
2023 年 4 月 13 日 下午 8:12
85 项改动说明 ( 查看 )

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Relative Top Speed

描述
Features
- User defined speed limits
- Control the speed of individual ships based on mass and acceleration
- Change configuration on the fly (no need to restart)
- Multiplayer ready

Description
Imagine you are in a fighter chasing down an enemy ship. You are closing the gap but just before you get in range they hit 100m/s. Then there's this awkward feeling of hopelessness as you both drift into oblivion. By introducing Cruise speed, a soft speed limit based on mass, and Boost, bonus potential speed based on ship acceleration, this mod defines simple, intuitive, ship classes.

The Nit and Grit
Speed Limit: This is the speed limit implemented in Space Engineers (set to 140m/s by default)

Cruise Speed: This is the maximum speed that the current grid can maintain without continuous acceleration. Cruise speed is determined purely off of grid mass and is calculated on a slight curve giving better results the lighter the ship is.

Boost: beyond cruise speed a resistance force is applied to the grid. A grids boost speed can be calculated like this.
Max Boost = Cruise speed + [acceleration / resistance multiplier]

Ignore Grids Without Thrust: setting this to true will stop all resistance forces on grids that have no thrusters on them. This is to allow gravity cannons and such to still be effective.

Chat Commands
/rts help - lists commands
/rts config - shows maximum and minimum values for grids
/rts hud - displays useful numbers when in cockpit (use this when building)

Default Settings
- Speed Limit: 140 - Ignore Grids Without Thrust: true - Ignore Grids Without Cockpit: false Large Grid - Min Cruise: 60 - Mid Cruise: 80 - Max Cruise: 110 - Mass at Min Cruise: 8M - Mass at Mid Cruise: 5M - Mass at Max Cruise: 200,000 - Resistance Multiplier: 1.5 Small Grid - Min Cruise: 90 - Mid Cruise: 95 - Max Cruise: 115 - Mass at Min Cruise: 400,000 - Mass at Mid Cruise: 300,000 - Mass at Max Cruise: 10,000 - Resistance Multiplier: 1.0

Configuration

There is an API for any modders looking to get speed information about ships. To access it just unzip this mod and copy the RtsApi.cs file into your project.

To configure general default settings for all worlds go to:
%AppData%/Roaming/SpaceEngineers/Storage/1359618037_rts/RelativeTopSpeed.cfg
or
Torch/Instance/Storage/1259618037_rts/RelativeTopSpeed.cfg

To configure world settings go to:
%AppData%/Roaming/SpaceEngineers/Save/(GameSave)/Storage/1359618037_rts/RelativeTopSpeed.cfg
or
Torch/Instance/Save/(GameSave)/Storage/1359618037_rts/RelativeTopSpeed.cfg

If you need help with setting up your config post your current config and your desired outcome and ill help get you on track.

What you need to think about when configuring the mod. What is the overall speed limit i want? 100m/s 250m/s? What is the most massive ship i expect to see on server? 500k? 8M? 20M?... What is the minimum speed i want my heaviest ships to move? 60m/s? 100m/s 150m/s? How light do i want to force people to build to get max cruise? 200k? 1M? How much head room do i want to leave for boosting? (MaxCruise=WorldSpeedLimit - headroom) Do i want to favor lighter or heavier grids? If not set the mid values to the value between min and max. Finally tune the resistance multiplier to get boost value you want.


Tags
Speed Mod, Speed Limit, High Speed, High Velocity, Higher Velocity, Faster Speed, Fast Speed, Faster Velocity, Go Fast, More Go Go Juice, Go Go Gadget
热门讨论 查看全部(8)
56
7 月 11 日 下午 3:25
Config Help
Gauge
4
1
2024 年 11 月 3 日 上午 9:41
[UNDOCUMENTED FEATURE] Mod only works correctly with single-grid constructs
Arkil
1
2024 年 10 月 29 日 下午 12:14
speed settings :D
NyxEline
681 条留言
=Duke= 10 月 17 日 下午 2:22 
This mod is a must have for me now. Adds a whole new level to ship building and game play for my friends and I. Huge thank you!
FatCamper 10 月 11 日 上午 10:21 
Alex and Gauge thank you. It was a error on my part. that real save information solved it. I could see the file being created in the instance-storage folder but it never made it to the save-storage folder. Turned out I had a third storage folder I was unaware of. This will solve so many issues I was having with other mods as well!!!!!!
Alex [31LB] 10 月 11 日 上午 6:30 
Note: If the game is run on a dedicated server but the Folder-Name differs from the one in sandbox_config.sbc, the mod creates a new folder next to the real save and never actually loads that config.
Gauge  [作者] 10 月 10 日 上午 11:08 
I recommend deleting both configs. loading the world then editing the newly created defaults.

Start by only editing max speed (something large and noticeable like 1000). once you are sure the changes are working then you can edit the other values.
FatCamper 10 月 9 日 下午 3:56 
Also big thank you to the mod author!!!!!!
FatCamper 10 月 9 日 下午 3:54 
@gauge and Grishax --- I have updated the config in both file locations using Torch. The config command still shows base stats while in game. Looking for the new save location?
Gauge  [作者] 10 月 5 日 上午 11:27 
Yes and it will never be fixed. For performance reasons i am not going to add the additional calculations required to account for subgrids. The drift is not meaningful for 80% of use cases.
GadenKerensky 10 月 5 日 上午 9:11 
Does this mod still have issues with multi-grid constructs like that one discussion thread suggests?
Grishax 9 月 28 日 上午 12:21 
Tiny change for the description to change: you mention the location to be 1259618037_rts, but it's been changed to 1359618037.sbm_RTS.
Number is different and all the mod numbers now end in 'sbm'
Gauge  [作者] 9 月 15 日 上午 8:50 
Icing. if its a code issue there is a command to pull up a debug menu.

i think its one of the CTRL,SHIFT or ALT + F11 windows. I dont recall which at the moment.

That should tell you if there are any errors that might stop the config from loading properly. additionally, if you are stuck lets connect through the SE discord and you can share your log files.