Kenshi
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Reactive World
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3.267 MB
2018 年 4 月 10 日 下午 2:10
5 月 26 日 下午 12:13
90 项改动说明 ( 查看 )

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Reactive World

描述
This mod is dedicated to filling out the areas left lacking by the dev's world reaction systems. Be it adding effects to locations and factions that got none, or adding more detail to certain vanilla ones.

Now includes a world state checking character in Waystations to help with debugging issues with world states triggering. As well as a character spawner to find those bugged NPCS, map to it also at Waystation bars.

Now uses Rustled's Unique Settlement Placements at its base. This will significantly improve compatibility with other mods that do the same, and should barely affect the user gameplay wise. This is directly merged into the mod (with permission of course), so it is not needed to download the original, though it hurts nothing if you do. Make sure to go give him some love for his work on it! :)

Notable effects include:

-Dust Bandits having a civil war over leadership if the Dust King is taken down. Occupying nearby ruins for their HQs, and starting to have fights in the wilderness with each other. Taking down all the upstart leaders will cause the Dust Bandits to disband entirely.

-Mongrel and other locations falling to the Fogmen in certain conditions. Your actions have consequences, and sometimes the innocent will suffer due to them regardless of your intentions.

-The Western Hive going crazy if their Queen is kidnapped. They will be pushed forward by the sole drive of rescuing her, and will not have any mercy if anyone should stand in their way.

-Rebuilding The Hub under the Shek Kingdom if their forces take either Bad Teeth or Stack from the Holy Nation. Including some dialog (courtesy of Allusernamesaretaken1234) to help guide the player on how exactly to advance from stage to stage of the repairs. Plans for rebuilding under the Holy Nation as well, once I get their conquest of the Shek in.

-Cannibals have been separated into up to 17 warring tribes. As each tribal leader is defeated they are absorbed into one of two larger more powerful tribes. If both large tribes reach full power they will launch a massive war against each other. If all chiefs are defeated, only scattered remnants will be left.

-The HN's last struggles for survival. After taking out their leaders you will be met regualr raids from the remnants of the HN, who have gathered around some new leaders of their own in hidden locations. There are bread crumbs out in the world to help you track down these new leaders, and until you do the raids will continue to strike you, no matter where you live. Once you wipe out the High Priest and his men though, the Holy Nation will be gone for good.

-The Shek rebuilding their empire in the event of success in their conflicts. Towns, villages, and outposts sprouting from the ruins in their area, as long as nobody else is around to hinder their work.

If those sound like the kinds of things you'd be interested in, then welcome aboard. Make sure you import when adding to an existing save. Hope you enjoy! :)

It IS save game compatible, but requires an import for existing savegames.

Note: You should probably put this mod as low as possible in the load order, near the bottom of the list to ensure it loads last or close to it. Bugs have been known to occur when loaded before other mods that edit world data, due to the nature of how town locations are stored in the files. The main bug has now been fixed by the devs, though it's still wise to keep it low in the load order.


Compatibility patches:
Recruitable Prisoners
Universal Wasteland Expansion
Distant Towns
Recruit Prisoners with Cats

This mod is NOT compatible with Living World. It touches enough of the same things to break several things, and has been known to trigger some of my overrides when they normally shouldn't. Use both at your own risk!

It is also not compatible with Project Genesis, for reasons described in this topic.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1358096888/1751275426754338654/

Chinese Translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3603190595

Russian Translations:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1671699248
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3147046168

Spanish Translations:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2916232645
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3024492726

Ukrainian Translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2903819770

Image courtesy of Taragoth

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
热门讨论 查看全部(65)
2
11 月 9 日 下午 5:04
One of the dust factions isn't spawning their settlement
A Simple Pigeon
5
12 月 1 日 下午 4:56
Shek Ruins east of Admag double wall layers
Zal
3
11 月 12 日 下午 10:16
Hub will not rebuild
doodirzy
3,493 条留言
Katashi 19 小时以前 
Really appreciate what you do and I threw a bunch of awards your way. Shame steam takes over 60%. I've clocked 172hrs on a single save no mods so I look forward to testing your mod as my first and probably only mod to maintain a mostly unbuggy game. Cheers for still keeping the community alive.
Shidan  [作者] 12 月 3 日 上午 9:57 
Hard to say, life has not been particularly helpful the past few days when it comes to giving me time to work on it. But I've got at minimum a few more overrides I want to make, mostly minor ones left though, like rebuilding the original Deadhive Overrun and similar ruins, assuming the coming days give me some hours to work with they shouldn't take long at all. I also need to run some more thorough testing of the overrides, make sure everything works properly when strung together.

I was hoping to actually get in some work out east before this update. My mod has always been a little too focused on the west side, and this update adds even more (further Flotsam and Shek rebuilds, and the HN effects). But I may just cut that for this release to get it out sooner, since it's not really necessary for the overrides already implemented.
Invicti8660 12 月 3 日 上午 9:26 
Hey @Shidan, thanks for the great mod, when do you *think* the update for the mod will be out? I happen to be playing a HN run and the next update seems to have lots of content for them. Don't mean to rush you btw. (and if this has been asked before, sorry)
Shidan  [作者] 12 月 1 日 下午 5:17 
@Roy Mustang - There is not currently. I'm planning to make one for the next update though.
Roy Mustang 12 月 1 日 下午 5:14 
no existe una guia de todos lo cambios de estados? es que mato a Tora the Fearless y puff partes de las ruinas shek, el bar una casa y una torre poliical estan reconstruidas y uno no sabe si es parte del juego o que
Roderik 11 月 29 日 上午 8:03 
ok thanks for the info
Shidan  [作者] 11 月 27 日 下午 5:55 
@Roderik - Should be in their HQ building there. Assuming you haven't bought all the valid buildings anyway. He is technically optional though, kill all the bandits in the border zone, and the Holy Nation, to progress the reconstruction.
Roy Mustang 11 月 27 日 下午 4:21 
disculpa, no era problema del mod base sino de la traducción en español, no solo restauro las ruinas de bast sino tambien las ruinas de la ciudad shek
Roderik 11 月 27 日 上午 7:52 
where is the character in the hub to help for the reconstruction ( if you help the shek)
Shidan  [作者] 11 月 24 日 下午 6:01 
Sounds like another mod, I don't yet have anything rebuilding Bast.