安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










IWK+ Lights For Darker Nights
Lights For Darker Nights + Advanced Camping Patch
Also, after I posted all that it struck me that the BAR signs might not even contain any lighting effects right from the getgo.
I added the Larger Light Radius mod by @Mojojojo (after Lights for Dark Nights in load order) and it made quite a difference to some lights but unfortunately not to the bar signs which really should light up that wall a lot better and pierce the dark night and little to the downlights.
https://i.imgur.com/GlOhwzz.jpeg
https://i.imgur.com/TRWNBAc.jpeg
Not an ideal solution as adding another mod to address essentially the same issue reduces performance and increases instability, but heh.
Here you can see the torch radius is arguably too small but moreover, you can hardly even see the bar signs which are comprised of bare lightbulbs against the black of night. You should be able to see those from a mile away.
https://i.imgur.com/KfVmwVD.png
Here, outdoor downlights in front of the bar entrance and you can just about see the foot of the staircase, which is just about right next to the lights. Way too dim and the area way too small.
https://i.imgur.com/ZNpIf2r.png
You can barely even make out any of the buildings due to the small and weak lighting.
Don't get me wrong, it looks nice, much nicer than vanilla, but it has the potential to look fantastic with a bit of tweaking.
Might be linked wiith Holy Nation lights, as i had the problem around Rebirth and at the crossroad near the farm between Stack and Blister Hill