ENDLESS™ Space 2

ENDLESS™ Space 2

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Endless Moons 3.1.2
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TYPE: Extension
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17.788 MB
1. mar. 2018 kl. 0:22
11. nov. 2024 kl. 22:13
37 ændringsbemærkninger ( vis )

Abonner for at downloade
Endless Moons 3.1.2

Beskrivelse
Updated for Re-Awakening.
Increases the occurrence and significance of moons, while adding many new moon types and additional exploitation options. Includes rare instances of unique lost Endless Moon Temples and Celestial Orbs that provide significant bonuses when found and restored.

New Planet Improvements (Reductions):
Explore Moon
Develop Moon
Restore Temple
Upgrade Temple

New Planet Specializations:
Lunar Research
Lunar Mining

New System Improvements:
Lunar Infrastructure
Lunar Data Network
Lunar Tourism
Lunar Colonies
Moon Exploitation Drones (Vodyani)
Hunter Guilds (Vodyani)
Lunar Sanctuaries (Umbral Choir)
Infiltration Gateway (Umbral Choir)

Celestial Orbs:
12 types of rare and hidden artificial moons created by the endless.

Temples:
14 unique Endless Temples can be found.

*Spoiler list of Celestial Orbs and Temples can be found in Spoilers.txt in the mod files.

General Notes:
Increased the number of visible anomalies in galaxy generation to accommodate moons.
Increased the number of unique anomalies in galaxy generation to accommodate Endless Temples. (Small size galaxy required to guarantee at least two Endless Temples.)
Moonbase Alpha has been removed.
Lunar Suburbs has been revised to add +2 population slots only on planets with a developed moon.
Vodyani don't explore or develop moons. Instead, they have access to special Vodyani only improvements.
Umbral Choir don't explore or develop moons. Instead, they have access to Umbral Choir only improvements.

Also, many thanks to the dev MonAmiral at G2G forums whose support has been invaluable.

Copyright March 1, 2018 Marco Valentino. This item is not authorized for posting on Steam, except under the Steam account named Tychonoir.
Populære diskussioner Vis alle (2)
3
13. aug. 2018 kl. 0:12
Remote moon exploration tools (and how to balance this)
El jojo
0
30. juli 2024 kl. 10:04
Explore celestial orb taking 5000 turns.
Capt. Butters Moore Crumpets
350 kommentarer
Starpeggio 7. nov. kl. 23:27 
I got a bug in a system where a temple is restored.
I cant move the pop in that system...
Tychonoir  [ophavsmand] 15. sep. kl. 16:43 
@NightingaleSong
It changes the anomaly generation weight tables, not planet generation.
NightingaleSong 15. sep. kl. 10:01 
I think this mod affect's the weight table. I changed my base weight table to only include planet systems of four and five, which works on my test if I do not have this mod enabled. However, when I do enable this mod, I am I getting three-planet systems. Could you look into your code?

P.S. I do enjoy your mod and I would like to continue using it. I just despise three planet systems.
slimer91 10. aug. kl. 12:36 
Сделал русификатор Endless Moons 3.1.2 Rus
Tychonoir  [ophavsmand] 11. jan. kl. 3:58 
@TurtleDuck
Spoiler:
One of the temples provides a reduction for rings. Unfortunately, reductions are game hardcoded to only be possible on mixed and negative anomalies.
TurtleDuck 9. jan. kl. 6:09 
I noticed that all the rings types are relabeled as mixed anomalies rather than positive ones with the mod enabled. I also could not find any reductions for said anomalies. I'm unsure if this is a bug, or if you have any future plans for them.
mdel 7. dec. 2024 kl. 0:33 
Would you consider patching the AnomalyDefinition for the unexplored moons records with <PlanetFilterNot>PlanetTypeDestroyedGas</PlanetFilterNot>? I found when testing my own mod "Initially Destroyed Worlds" that the engine very much does not enjoy moon-type anomalies being present on destroyed gas giants. Normally this is irrelevant since there are none at the start of the game and planet destruction removes them, but it would help avoid conflicts between the two mods.
Bucketsmith 26. nov. 2024 kl. 10:17 
This mod needs a sequel for Endless Space 3, it is so good!
Bob McBob Jr 25. nov. 2024 kl. 19:45 
This mod seems to work with extended galaxy settings if you load EGS after moons. Haven't tested extensively but I did load an anomaly rich map with a specific number of planets and some did have the assorted moon anomalies.
LinkFan001 19. nov. 2024 kl. 17:06 
Such a cool mod and I am glad it works with anoms. Sci fi moon use is a clever way to expand on the game and makes a lot of sense. :)