Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Better Report Screen (UI)
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文件大小
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更新日期
2.857 MB
2018 年 2 月 24 日 下午 3:31
2023 年 5 月 22 日 下午 3:30
39 项改动说明 ( 查看 )

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Better Report Screen (UI)

在 infixo 的 1 个合集中
Infixo's UI Mods
16 件物品
描述
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab.

More information in the Report Screen. New tabs: units, deals, policies, minors.

Compatibility
Works with the base game, Rise & Fall, Gathering Storm, all official Scenarios, CQUI-Lite, CQUI, Concise UI. Supports all languages.
Compatible with:
- CIVITAS City-States Expanded,
- Rule with Faith,
- Combat and Stacking Overhaul[forums.civfanatics.com],
CivFanatics[forums.civfanatics.com]GitHub[github.com]

Description
Adds Policy and City-States impact, Units, Deals and many QoL improvements to the Report Screen. The Report Screen can be toggled on/off using F8.
Policies
- This is a new tab, that lists all policies with their impact on yields when activated.
- Policies are grouped by type and there are filters.
- Also includes Pantheons and Follower Beliefs.
- Supports any new types of Gov Slots (e.g. from Rule with Faith).
City-States
- This a a new tab, that lists all city-state bonuses with their impact on yields when activated.
- Shows separately 3 levels of influence and suzerain bonus.
Yields
- "Go to City" function (click on the city name).
- Displays net food with a detailed tooltip.
- Shows city focus markes and city population.
- Adds new lines with detailed yields information.
- Condensed Building and Units expenses.
City Status
- This tab has many improvements (e.g. religion/pantheon icon, Loyalty shown as "change per turn", garrison unit, walls markers, shows governors' promotions).
- Lists built Districts, uses colors to visualize status, many tooltips.
- Status icons for various effects plus info about built Wonders.
- "Go to City" function (click on City name).
Units
- Click on a unit name to go to this unit.
- Extended promotion info showing "hidden" abilities from modifiers.
- Units with moves left (end-turn-blocking) are clearly marked.
- Promotions markers and a tooltip with all promotion names, also for spies and religious units, colored heath value.
- "View unit", "Upgrade unit" functions in Units tab.
- Shows closest city and district icon if a unit occupies one.
Resources
- Sorted by name, Filters, visual improvements.
Cities (GS) New tab with city information specific for Gathering Storm.
- Power consumption and production.
- CO2 footprint for a city.
- Nuclear Reactor info.
- Dam and Flood Barrier info inc. number of endangered tiles.
- Number of tiles with railroads.

Important information
1. Sorting in Policies tab will not be implemented.
2. Please be aware that information displayed in Yields tab may be different from information shown in other places in the game. This is just how original Firaxis code works, the mod doesn't change that. I have added some missing information from common modifiers, but there are simply too many of them to implement all. However, I would appreciate posts about such discrepancies and ideas on how to improve the reports even more.
3. Stacking policies. Policies are calculated based on actual, current yields. Because some modifiers may affect the same objects, it might happen that some yields could be calculated twice. I have NOT yet came across such case, but there are hundreds of modifiers, and many are created in custom mods. Obviously not all of them are supported by the mod. As for now all required for vanilla and R&F policies are supported, plus several others related.
3a. Yields for policies that are actually activated may suffer from this effect.
4. Unknown effects. The exclamation sign appears when there is an effect not implemented in the mod. This usually is a non-yield affecting one, like speed wonders, get extra xp, etc. You can ignore it basically, it helps me tracking which effects needs to be implemented. It should appear ONLY for policies NOT affecting per-turn-yields. If you find a policy that is NOT processing correctly a modifier that DOES affect yields - let me know and I will implement support for this modifier. Also, you don't need to check them again and again because they are the same all the time, each game, in every turn. They are related to the game internal configuration, not your current situation in the game.
5. The tooltip for a policy impact yields shows some technical information. It is intended for debugging and testing purposes, not aesthetics (be aware that it will not be localized). However, if you are interested how the game engine works, you might find some useful info there :)
6. Extended promotions info in Units. Information here comes directly from game's engine and is based on actual attached modifiers. It is a bit technical, I try to present it in an understandable form using icons and existing texts. Please do not report effects listed multiple times (especially from Great People) - this how they are internally handled, Great Generals listed as Great Admirals - because they share the same modifiers and unified combat strengh for all types of "strength" (ranged, defense, etc.) - the game uses one type of modifier for all such effects. But... please report any effects that will appear in grey - these are the ones that need still to be implemented.
7. Follower Beliefs. Calculations for these beliefs assume that all cities are following a religion that actually has the specific belief. In real game, if not all cities are following this religion, the final effect will be ofc smaller. This is more of a "what-would-be" scenario.
7a. There is no Founder nor Enhancer beliefs. Only Pantheons and Followers.
8. The impact from city-state influence is shown as "what-would-be" with a single one, plus in brackets the actual impact as in current game situation (basically the former multiplied by the number of influenced CSs).

Credits
- Original Units and Deals tabs are from Unit Report Screen mod, created by G.Miller.
- Checkboxes in Resources are from CQUI.
- nightfearer - Japanese localization.
- Tyolan - French localization, widening the window by 120px.
- copysoul - Chinese localization.
- RohBang - Korean localization.
- Gorlod - Spanish localization.
- Zergus - Russian localization.
- Rac - Brazilian Portuguese localization.
- Sun Ce of Wu - Italian localization.
- Aristos - better Unit Upgrade icon functionality.
热门讨论 查看全部(10)
6
8 月 19 日 上午 4:33
Download for Epic Games players.
MouseRangers
118
9 月 9 日 下午 12:19
置顶: Please report issues here.
infixo
11
1
2024 年 9 月 15 日 上午 2:25
Unit screen malfunction
Boodeux
822 条留言
infixo  [作者] 10 月 22 日 上午 8:18 
@grumble I also suggest to turn off BRS for a moment and see how vanilla report screen shows resources. Could be helpful in tracking where they come from. BRS includes also deals, btw.
infixo  [作者] 10 月 22 日 上午 7:59 
"The data is correct" means that this is UI mod. It reads data from the game engine. For some (unknown for me) reason the game thinks that Zanzibar has 26 iron. Could be bug, could be some mixture of various modifiers. It also means that you are the first to notice some strange resource numbers and the mod is unchanged for 2+ years and in use widely. Regardless, I don't mod Civ6 anymore and will not do any changes to the mod. Sorry.
grumble 10 月 22 日 上午 7:38 
I do not know what you mean when you say "the data is correct"

I am getting 6 iron per turn 2 of which is from Zanzibar

The Resources tab of Better Reports says I am getting 32 iron per turn 26 of which is from Zanzibar. That is not correct.
infixo  [作者] 10 月 22 日 上午 7:07 
@grumble I am pretty sure the data is correct. If I recall correctly (and sorry, it's been long since I dealt with Civ6 mods) for strategic resources it includes stockpile. Strategics behave differently in Exp2(GS) and hence different treatment in report viewer.
grumble 10 月 22 日 上午 5:29 
In case this problem is because of some incompatibility with another mod these are the other mods I am running:
Alarm Clock
Better City States
Better Espionage Screen
Better FrontEnd
Better Trade Screen
CIVIG 2
Extended Policy Cards
Real Calendar
Real Fixes
Remove Nuclear Weapons
Sukritact's Barbarians
Sukritact's Monument Valley

(part 3 of 3)
grumble 10 月 22 日 上午 5:29 
My aluminium income is 2 from Hong Kong.

In the Resources section of Infixo Better Reports it says my total aluminium income is 38 which is made up of:
City-State Bonus = 38

So with aluminium the Resources is wrong in two ways:
- it is not listing the aluminium from Hong Kong
- it is listing a mysterious City-State Bonus which I am not actually getting

The reporting of luxury resources is correct. It is only Strategic resources reporting which is messed up. The reporting of the income from mines in my empire is correct - it is only imports that are reported incorrectly.

(part 2 of 3)
grumble 10 月 22 日 上午 5:28 
Firstly, thank you for the Better Reports mod which greatly improves my enjoyment of Civ 6.

There is a problem with the reporting of strategic resources

My iron income is 6 - this is what the iron icon in the title bar says and I have confirmed it by searching the map. 2 of the iron come my suzerain Zanzibar.

In the Resources section of Infixo Better Reports it says my total iron income is 32 which is made up of:
two mines in my empire = 4 (correct)
City-State (Zanzibar) = 26 (should be 2)
City-State Bonus = 2 (??)

So with iron the Resources is wrong in two ways:
- it is listing the iron from Zanzibar as 26 when it should be 2
- it is listing a mysterious City-State Bonus which I am not actually getting

(part 1 of 3)
infixo  [作者] 10 月 20 日 上午 11:11 
@∂a®ƒ "No markings" meaning like no city banners, etc.? If so, it means Lua error in one of scripts, and most likely either a mod conflict or DB problems that later are reflected in an UI mod. Perhaps other MacOS users could help, I cannot, sorry.
∂a®ƒ • Næ∂€® 10 月 20 日 上午 10:56 
I love this mod, but I recently I found that it was the mod responsible for locking my games up tight where the map has no markings and you can't do anything.

Note that this is on the MacOS port so anything is possible there. It's a struggle getting mods to cooperate.
756690341 9 月 7 日 上午 1:24 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。