安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Twitter 上 





Is there any chance, any at all, that you will model the E351 "Super Azusa"? It's so outrageously 90's I would love to put it in my city.
I always release shortes one possible for vanilla size stations. For people who want longer variants, there's 8 car or longer editions. These trains can fit into most of the vanilla stations, with little to none effort. In case of dangling, you can use move it mod to extend station tracks a bit further to fix it.
There's also XL edition, where train is full IRL lenght that will require to use tutorial to create a custom station to fit it properly.
Basically I always release trains that will cover different types of users.
As for personal taste, i find 3 car shinkansens more immersion breaking than weird switching that might occur once. Even this can be solved, if you use loop configuration (meaning trains dont go reverse but circles line instead).
Unfortunately, there is not a lot of station that can suppose these trains length. At most the 4 or six cars are what most train ingame custom or vanilla can support. Anything just break the immersion for me. I understand not all station are created but when partial or half the train is dangle outside of the stop length, It just look weird for me.