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I just used the console commands
additem AugmentationHead_WeakpointAnalyzer_BM
giveresource EleriumCore -1
giveresource Supplies -100
The last two are if you want to actually not cheat and pay for it. Though you won't actually pay the build time. You could throw in a bit extra to the engineers for the rush job.
Techs.AddItem(CreateProvingGroundTemplate('AugmentationHeadWeakpointAnalyzerMK2', 'AugmentationHead_WeakpointAnalyzer_BM', 3, "img:///UILibrary_Augmentations.TECH_Augmentations_TORSO"));
That TORSO part should surely be HEAD. But that seems like just the image so I don't know that. Maybe something else keys off it.
I have to wonder with an issue like this not being catch if the WeakpointAnalyzer's were not actually very well tested. You'd think the errors would have been noticed and fixed if so.
I thought it best to avoid this one since I have a mod that allows for equipping all class items and his conflicts sections seem to indicate that might be a problem.