토탈워: 워해머 2

토탈워: 워해머 2

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The Woodelves (ME) OUTDATED
   
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2018년 2월 1일 오후 12시 50분
2020년 5월 21일 오후 11시 55분
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The Woodelves (ME) OUTDATED

설명
THIS MOD IS OUTDATED!

With the release of the new Wood Elves related patch this mod will be outdated. CA has changed a lot of the game mechanics for the woodelves, which make many parts of this mod obsolate. I will keep the mod in the workshop for a few more months, so people can finish their campaigns, but won't update it for the new patch.


OVERVIEW

This mod adds new lore inspired campaign mechanics and balance changes regarding amber to the ME campaign when playing with or against the Wood Elves. I had a lot of fun making it and playing it myself. I hope you will have fun too! Requires a new game if you play as woodelves and want all the features. Works with savegames if you only want the scripted AI changes.

SEASONS OF ATHEL LOREN
There are now four seasons (6 turns each) that affect all forest spirits (like dryads and treekins), beasts and animal units as well as Orion and the treelords. In winter the spirits and animals of Athel Loren will be less powerful, take longer to recruit, and are harder to replenish, representing their dormant state in the cold season. In spring and summer they gain bonuses to replenishment and power.

ORION'S PYRE
According to the lore Orion is an avatar of the god Kurnous. His power is bound to the seasons of the forest. In summer he is at the height of his might, but his power will slowly fade away in autumn. He will sacrifice himself in a fire at Kings Glade when the first snow falls, only to be be reborn again in early spring. In this mod Orions power will change with each season. He will die in the first turn of winter and be available again in spring.

THE MIDSUMMER SACRIFICE
Each year in summer the living forest of Athel Loren demands a sacrifice in the form of two amber. In return you can choose between four bonuses that will be active until the next sacrifice. Which choices you get is somewhat random.

AMBER FROM MISSIONS AND AMBER DEPOSITS
Besides gaining amber from conquering regions and forging alliances you now get amber as a reward for completing missions. It's therefore worthwhile to pursue and try to complete them, especially since amber gained from missions can't be lost. In addition to this there are four small and four large amber deposits at different places on the map. Controlling these regions will give you a large amount of extra amber. To balance the availability of more amber, the amber economy was slightly changed: You need more amber to unlock some techs and to build up the Oak of Ages.

UPGRADEABLE OUTPOSTS
You can upgrade each outpost once to gain one more building slot. Upgrading a outpost costs one amber though, but may still be useful to fortify strategic positions or build additional economic buildings.

SEVEN NEW TECHNOLOGIES
The technology tree was revamped (for example by adding diplomacy bonuses for the new WH2 factions) and 7 new technologies were added.

ADDITIONAL CHANGES

Player only
- Added a new dilemma for buying or selling amber.
- One new incident

Player and AI
- Wood Elf armies ending their turn in any region of Athel Loren gain a 20% upkeep reduction for the next turn.
- Balance changes and additions to existing technologies (including diplomacy buffs for all WH2 factions).
- Changes to all garrisons.
- NEW: 4 new rare lord & hero items for woodelves only (Divination Orb; Oaken Armour; Sword of Thousend Winters; The Hunter's Talon)
- NEW: Researchable battle spell with 3 charges per woodelf army (see picture). Only available for battles in woodelf territory.

AI only
- The AI Wood Elves now switch between aggressive and passive behaviour in regular intervals. This personality change mechanic was already in the vanilla game but didn't work properly (CA's script didn't save a timer variable).
- All AI Wood Elves factions will declare war on anyone who dares to attack the Oak of Ages. They will also switch to a aggressive personality if this happens.

REQUIREMENTS & COMPATIBILITY
NEEDS A NEW CAMPAIGN TO WORK AS INTENDED! Will crash your savegame if you decide to uninstall the mod.

Compatibility:
  • SFO: You don't need this standalone mod. It is already integrated into SFO.
  • Crynsos Faction Unlocker: Compatible. Main features (seasons, Orion's pyre, sacrifices) work only for Athel Loren based factions though.
  • Radious: No idea. Tell me if it works.

CREDITS
Venris (conceptualisation & testing) and [HN] (new icons)

A TOKEN OF APPRECIATION
If you want to buy me a beer for all the effort, go ahead! Use the send money feature of PAYPAL[www.paypal.com] with this email: zarkis@online.de

Check out my other mods with many well thought out and balanced changes to campaign mechanics. And don't forget to like if you like it.
인기 토론 모두 보기(1)
12
2020년 7월 3일 오전 11시 10분
BUG REPORTS
Zarkis
댓글 285
rwlyraa 2021년 8월 30일 오전 2시 24분 
seconding the question about AI (or did CA fix it with the patch?)
cybvep 2021년 1월 17일 오후 11시 44분 
Hi there. I know that most of the mod is now obsolete, BUT can you release the changes to the AI as a standalone? The passive/aggressive behaviour switch is half of what the WE are about, but in Vanilla they just camp in Athel Loren and do nothing. They should be periodically razing stuff left and right. Where is the Wild Hunt?
Captain Freakout 2020년 12월 9일 오후 3시 41분 
Thanks a ton for this mod, Zarkis, it was always basic to any WE campaign!
Diogenes of Sinope 2020년 12월 7일 오후 11시 27분 
Thank you for creating this mod. It's great. Really well done!
SinsinaT 2020년 12월 6일 오전 7시 42분 
waiting for an update, thanks.
Niromir 2020년 12월 4일 오후 11시 56분 
Thanks for this Mod, man.
Sotek28 2020년 12월 2일 오후 5시 08분 
Thanks for making this mod! Shame that it's kinda run it's course but was happy to have it!
thaygiaomap2000 2020년 10월 31일 오전 4시 39분 
hope this mod work after new wood elves dlc
multiplesanta34 2020년 10월 27일 오전 7시 11분 
Is there a way to make Orion lead the wild hunt as it is in the lore? It always bothered me that CA had him delegate this to another lord.
FallenShaw 2020년 10월 24일 오후 6시 28분 
I'd play this mod if orion didn't die sadly this is a really bad campain mechanic for the game put into this mod. To have to lose your main lord every year and replace him just plainly sucks.