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If you've found the root cause of the problem, then it's fine.
Especially if someone has problems, they can go through the pages to see if they've had a similar problem. Unless the other place would create a new thread so it's a bit easier to find. Unfortunately, I didn't understand where.
For example, if a mod is supposed to allow other factions to take over cities after defeating enemies, such a mod would either have to have both the same effect for that location, or it would have to be adapted to each other so that they don't interfere with each other.
If a mod is supposed to improve the combat behavior of guards, such as not running too far after an enemy to avoid being caught in the player's traps, or running into dangerous animals alone, or standing around uselessly because the AI can't find a way to the player or other enemies because a player is standing on something with their characters.
This shouldn't affect attack positions; they only determine how many can attack at once. In melee combat, there are always several around the outside, even if you only have the original 1 Slot.
also no need to post it here as it has nothing to do with this mod.
it changes 1 thing in the FCS. that's it, 1 number. this mod would only conflict with other mods like it or that change the attack slots.
it's one of your settings or some other mod.
it will not cause any bugs.
try turning your peeps off passive.