XCOM 2
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[WOTC] Advent General Revamp
   
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470.639 MB
24 DIC 2017 a las 2:09
21 DIC 2019 a las 9:36
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[WOTC] Advent General Revamp

En 1 colección creada por MrShadow
CreativeXenos WOTC mod collection.
53 artículos
Descripción
-- Blender, SDK and textures : Nekoworkshop --
-- Blender, SDK : Super awesome totally not fat just big boned : ObelixDk --
-- Modeling, Substance painter texturing : HulkCX --
-- Coding, art and conceptual idea : Shadow79 --
-- Original cape and cape physics : Claus --


This Mod is a small revamp of the Advent General in the base game. Also know as the Advent Field Commander.

I personally felt the nasty olive green of the base game General was out of place and felt being a General, he didn't have any BITE to him. Very easy to kill and weak as far as abilities. A General should feel like a General. So a few of us put together this little rework.

The Advent General has a full new look. A deep wine red and gold. Very much shows rank and that hes ELITE. The General has gotten a bit of a HP boost (2) HP more across all Difficulty levels. He also can now call in reinforcements and has a custom GOLD Advent model number NEKO-90 sidearm. This sidearm hits a bit hard and with it he gains a few abilities.

Abilities on the Advent version
Soul Harvest - Like that of the same ability XCOM Reapers use. Kill shots with the pistol grants +5 to Crit to a max of +20.

Faceoff - take a shot with the pistol at all visible targets in range.

Return Fire - Once a turn, can fire back at a target that fired at him.

FanFire- General can fire 3 shots with the pistol at a single target (only tier 3 Generals)

The General can now also show up in other mission types instead of just the Hunt the Field Commander mission.

The General can now also drop various things on a % chance. He may drop intel, supplies and even has a chance to drop one of these custom GOLDEN Advent Sidearms.

The XCOM version of this weapon is a bit more powerful (for balance reasons). If you should find one, the Pistol will grant Soul Harvest as above but does not grant Faceoff or Return Fire (GENERAL ABILITIES ONLY) as those 2 abilities can be gained by your Sniper anyway. HOWEVER... the XCOM version hits like an XCOM Beam Pistol and has a +10 Aim and a +20 to crit. With Soul Harvest, you could end up with a +40 to crit if used right.

I realize that a fully decked out Golden Pistol might be a bit silly but its all in good fun. Worth a good laugh but worth having if you find one. For those that might not want to use it if you find one, or you're just in need of supplies, it can be sold at the Black Market for 200 supplies.


A Second new look has been added for the Advent General. This look will start to show up mid to late game and brings with it Advent Laser Weapon Tech and some new Advent Honor Guard to protect him. They too also have Advent Laser Weapons and abilities like Rapid Fire, Demolition Shot and Laser Slash (Laser Sword) that will cause burning and Disorient effects.

ALL GENERALS can now buff Advent forces with stat increases that last 2 turns. Full list of all Advent I have added so far are in the mods ini file. If you want to add more, you can.




KNOWN CONFLICTS:
Additional Enemy Perks Mod.
Enhanced Ragdoll Physics And FX Mod
XCOM EU/EW Ports
Discusiones populares Ver todo (7)
36
27 FEB 2022 a las 23:11
BUG REPORTS HERE PLEASE!
MrShadow
2
31 MAR 2023 a las 12:29
Russian Localization
BadRusMan
5
17 OCT 2023 a las 2:37
Simplified Chinese Translation
zxc2008
390 comentarios
Bombermans 23 SEP a las 12:29 
Bug: When you defeat the general, when he's dead, he stills does the counterattack to being shot.
Professional 16 AGO a las 7:44 
I tired looking in the config files, and perhaps it's simply another mod screwing with it, but the golden pistol has a range of wet salami. It literally cannot fire beyond 5 squares without just tanking the accuracy into the ground. I understand pistols aren't long range guns, but the normal pistols do just fine and it seems only the golden one has heavily nerfed ranged making it practically unusable.
Sora Terumi 10 MAY a las 19:56 
maybe i didnt read correctly but im assuming as you fight the higher Tier advent generals is there upgraded versions of his golden pistol or is it only one version doing 4-7 damage?
JACKET 14 FEB a las 18:03 
I love this mod' a lot of MB buuuuut a must have for me personally:chainsaw:
mayrenise123 15 DIC 2024 a las 2:19 
nearly half a thousand megabytes is CRAZY work but regardless the mod is great!:steamhappy: )
lichen93 26 OCT 2024 a las 4:02 
Hum mr shadow, can you make something like cosmetic so My soldier can dress like the general ?
Oniwabanshu 14 OCT 2024 a las 20:04 
Are the assets cooked? 453 MB seems excessive.
Lux Manifestus 19 SEP 2024 a las 16:42 
I've always thought that one should be able to skulljack a general unit to complete the campaign objective because, after all, a general is an officer. I think this would be a good mod to add that property to the general unit, if you're interested.
Arael 15 SEP 2024 a las 21:16 
One problem I would like to address is the fact that the general can return fire after being successfully mined with the skulljack. Shouldn't they just die outright? And if they're skullmined when stunned or frozen, the pistol fire animation freezes up and it forces me either quit the game or reload my save.
Kevin from HP Customer Service 4 JUL 2024 a las 12:47 
Why on earth you would refuse your mod to be made compatible with Enhanced Ragdoll Physics is beyond me but whatever