Kenshi
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General Modifications
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677.759 MB
2017 年 12 月 5 日 上午 8:50
2021 年 4 月 10 日 下午 7:19
268 项改动说明 ( 查看 )

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General Modifications

在 Seelenschwarz 的 2 个合集中
Just Self Made Mods
89 件物品
Seelenschwarz - Playthrough Mods
63 件物品
描述
Items

New:
Farmers Notebook: Buyable, Lootable
Skeleton Repair Kits: Simple Skeleton Repair kits , Machine Creature Repair Kit
Low Value First Aid Kit: Simple First Aid Kit
Black Rag Loincloth
Black Armoured Rag Skirt, Black Armoured Rags
Black Hiver Leather Vest
General colored clothes (19 Colors)
Show Hair Version Headgear: Iron/Rattan/Straw Hat, Sandogasa, Tricorn

Changes:
Clothes have stats
Food & Medic is stackable
Backpacks stackmultiplicator increases with size (S:5x ; M:10x ; L:15x)
Animal Skin/Teeth/Claw/Horn stack 5x
Books stack 5x
Adds raw meat to some creatures, or set the amount higher. Reduce amount of foul meat.
Changed Half Eaten Ancient Book Icon (New Icon)
Bolts stack 5x
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Gameplay Changes

Sold NPC Slaves gives 600 Cats (Before 400 Cats)
Some Shopkeeper have more stuff & money
Recruitment Limit: 256 / Squad Size 50 / max Squads 20
Darker Nights
Sunrise and Sunset changed
More & higher bountys
3x Attack slots
Starvation changed, eat more often
New Names
Enhanced Building categories
Regional Trade Cultures

---------
Factions & Squads

Mercanary:
Outpostguards can longer be hired (added 10 days, 20 days, a month)
Bodyquard can longer be hired( added 3 and 4 days)
Multiracial (added Hive & Scorchlander)
Crossbower

United Cities:
Samurai Crossbower
Police give bonus reward by relations
Multiracial Empire Factions: Rebel Farmers & Slaves (added Shek,Hive,Scorchlanders)

Holy Nation:
Servant & Paladin Crossbowers

Shek Kingdom:
Heavy Warriors
Police give bonus reward by relations

More Recruits:
Hive
Shek
Scorchlander

Unique Race:
Banished Hive

Unique Recruits Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/3774483849432399234/

Changes:
Rebel Farmes got diffrent colored vests
Civilians have names

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Researchable
New technologies
Edited technologies
Tech Level 7

Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/1741105805741736926/

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Resources
New Resources

Changes:
Iron/Copper mine, Max. stack of 50
Iron/Copper mine, Max. opperators changed to 5
Small Iron/Copper mine , max opperators changed to 2

Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/1741105170032982316/

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Food

Craftable Ration Packs
Craftable Large Ration Packs
Fishing
New Cropfarms
Animal Food

Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/1741105170032982316/

---------
Crafting

Craftable Research-Stuff
Synthetic Leather
Trade Goods
Craftable Backpacks
Lantern Crafting
Dyeing System

Details: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/3774483849432399234/

---------
Buildings

Storages:
+ Vanilla Storages (Stack 100x)
+ Small Storages (Stack 25x)
+ Animal Feeder (Pellets)
+ Separated Food & Crops storages
+ Sheds
+ RepKits-Crate
+ Travellers Medicrate

Resources & Resource Processing:
+ Indoor Refinerys
+ Indoor Wells I - VI
+ Copper Ore Drill I - IV
+ Iron Ore Drill IV
+ Plate Beating Station II
+ Copper Refinery I - IV (Copper Ingot)
+ Copper Alloy Bench (Copper Ingots) -> Regular also exists
+ Tin Ore Drill I - IV
+ Tin Refinery I - IV
+ Hybrid Ore Drill I - III
+ Hybrid Copper Drill I - III (Copper Ingot)
+ Wells IV - VI

Training:
Training Dummy MKI (Train up to 10)
Training Dummy MKII (Train up to 20)
Training Dummy MKIII (Train up to 30)

+ Barbell (Train up STR to 20)

Food Processing:
+ Manual Grinder & Oil Press
+ Sugar Processor
+ Chocolate Processor
+ Soy & Corn Grain Silo variants

Hydroponics:
+ Cabbage
+ Cactus
+ Corn
+ Mushroom
+ Poppies
+ Soybean
+ Cotton

Adv. Hydroponics (Larger sized field)
+ Cabbage
+ Cactus
+ Corn
+ Greenfruit
+ Hemp
+ Mushrooms
+ Poppies
+ Riceweed
+ Soybean
+ Wheatstraw
+ Cotton

Research:
Small Research Bench II - VII

Changes:
Leather Storage changed mesh
Metal Chest stack 5x
Bread oven renamed to oven, changed function to same like cooking stove for bakery products.
Research Bench max. 3 operators
Gates have more LP

---------
New Starts

Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/3774483849432399234/

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Bugfixes & Game fixes

+ Slave trader bug removed, he didnt buy carryied slaves, when he carrys one.
+ Southern Hive Queen Textures to Queen of the South
+ Enslaved Outlaw AI Fix for stop them waiting in front of a town
+ Small Resources are small
+ Coexistance Settings -> Reduced Conflicts in Cities

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Wildlife Diversity

New textures and stronger creatures.

Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/1741105170032928779/

---------
Citizen Changes

Citizen buy pottery and metalware.
Citizen wears colored clothes
Citzen wears backpacks

Adds Greenlander children
Adds Scorchlander children

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Extended Building Variation

Adds new textures to all Houses by adding new stone resources.
Adds hive huts and new textures to them, added also clay.

Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/1741105170032962942/

Retextures:
Reduced saturation (Blue): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1637167763
Reduced saturation (Green): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1637172528
---------
Rewards & Quest Item System

- License: Large Ration Packs
- License: Slave Traders
- Bounty Bonus (100 cats per 10 relations)
- Reward Technologies - Quest

Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/3774483849432399234/

--More will come--
---------
Recruitable System

Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/1638661595052127748/

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Animal Backpacks

- Animal Bags with Mesh for all animals
- Special Animal Bags for Alpha Animals
- Thieves Animal Bags

Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/3774483849432399234/

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Compatibility Patches

TameBeasties
Better Crop Fences
Military craft & AOM:Crafting
External Muscle Suit
More Combat Animation
More Building - Bookcrafting Fix
Hives Expanded
Interactive World
UC Heightened
HN Ascended
Slopeless
TIHYD_ZOO
Grievewraith
Foulhound
Iron Skimmer
Hiver Clean Queen
Biome Food Expansion
Sage Steeds - Rideable Bull Race BETA Compatibility
Wildlife + [Crocuta]

Special : Animation Compatibility Collection

Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/1741105805745811566/
---------
Other changes

NARC: (by nanO.bytez)
Hive Scenario Series
Banished Hive unlocker
Albino Shek unlocker
More Alphas 3x
Animal Starts
Simple book crafting & more books at vendor
Cannibalz (by WaKKO151)
No Cut Efficiency

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/1741105805745811566/
---------
Hard Mode Moduls

Details:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/1768133742953964946/
---------
Translations

Russian
German
Chinese
Korean

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1222324217/1741105805745811566/
热门讨论 查看全部(29)
172
2023 年 5 月 3 日 下午 4:11
置顶: Compatibility & other issues
Seelenschwarz
97
7 月 2 日 下午 6:44
置顶: New Resources, Food & Alcohol
Seelenschwarz
74
8 月 23 日 上午 11:13
置顶: Diverse Features
Seelenschwarz
2,370 条留言
Matikanetannhauser 23 小时以前 
hey @Mean & Evil sybau
Naughty Crafter 10 月 7 日 下午 12:32 
I thought you had to have teh easy mod to get books to be made out of half eaten books? I have 3 GenMod mods, the base, no_cut_efficiency and AddAnims_comp ... feel like I should have the hard version of book making I dont want the easy way with half eaten books! It has been a few years since I played kenshi / use gen mod, but I thought the crafting process needed coal paper oils etc a long chain to make the books? thats what I want lol
Hootin Harold 9 月 9 日 下午 7:36 
I cant tell if that dude is baiting or fr because navmesh issues have been a well known kenshi bug for years, vanilla, constructed buildings, and with modded stuff.
If youre fr, youre genuinely stupid.
Blackcain 9 月 1 日 下午 11:50 
@Mean & Evil STFU and GTFO, either make your own mod or put modders on your payroll to mod stuff for you
marinereef 8 月 27 日 上午 8:20 
"Mean & Evil" username check out
Mean & Evil 8 月 21 日 上午 8:39 
Yes, it CAN happen in vanilla. It WILL happen with your mod. Stop being obtuse.
Mean & Evil 8 月 21 日 上午 6:31 
No, your mod causes it. Obviously I've tried opening and closing doors, CTRL+SHIFT+F11, locking the gates, etc. I repeat: REMOVING YOUR MOD FIXES THE ISSUE.

This is a big issue that you've clearly been alerted about before (as I only found out about this from a reddit post describing THIS EXACT SCENARIO) so "no longer modding kenshi" doesn't work.

No amount of effort you put into the mod is more important than the basic functionality of the game. Your mod is DOA for anyone who wants to make a base (which, admittedly, many players never fully realize).

I'm not exaggerating: it doesn't happen, period, without your mod.
Seelenschwarz  [作者] 8 月 20 日 下午 10:11 
Its a old common vanilla bug, everytime when you build a building it happens to gates, just open close them after building something.

btw i'm no longer modding for kenshi.
Mean & Evil 8 月 20 日 下午 9:22 
I don't know the exact cause, but removing this mod fixed enemies running through gates/walls.