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patrum_scuta_ironman\interface\coat_of_arms\coats_of_arms.txt
texture = { #1
file = "gfx\\coats_of_arms\\solo_islamic_part2.tga"
size = { x = 10 y = 10 }
noOfFrames = 93
color = 0
emblem = no
}
If we edit the line: color = 0 to color = 2, we'll fix the borders, but we'll break the muslim CoA.
I have no idea how to fix it.
It's a common design in heraldry just about anywhere in Europe (crescent & stars being possibly the single most common symbol used as decoration in the field of seals in primitive heraldry on top of that) and pretty much a universal symbol used in every culture (so the transition to emblems isn't particularly surprising). It's the first design used on croatian seals, centuries before the apparition of the checkered design (of venetian origin).
There are numbered templates available in the download topics somewhere that help with looking for something specific (not quite sure that those are exactly up to date but still close enough probably).
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/889778308/133261369999294061/