Crusader Kings II

Crusader Kings II

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Faiterial's Buildings
   
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1.836 MB
11 nov, 2017 @ 2:08
17 sep, 2020 @ 0:47
15 ändringsnotiser ( visa )
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Faiterial's Buildings

Beskrivning
The Buildings and Additions

Castle Buildings
  • Citadel - Retinue Size, Fort Level and Military Techpoints
  • Forge - Military Techpoints and Retinue Size
  • Plaza - Culture Techpoints and Prestige
  • Tavern - Economy Techpoints and Wealth
  • Well - Siege Defence
  • Drydock - Fleet Size
  • Fireplace - Prestige
  • Dungeon - Prestige
  • War Room - Levy Rate
  • Throne Room - Prestige - U2
  • Household Banners - Prestige -U7
  • Road Tolls - Wealth -U7
  • Gallows - Revolt Risk Lowered -U7
    LV 1 Wall Upgrades
  • Moat - Fort Level
  • Crenellations - Fort Level
  • Reinforced Gate - Siege Defense
    LV 2 Wall Upgades
  • Oil Cauldrons - Siege Defense and Fort Level - U2
  • Iron Gates - Siege Defense and Fort Level - U2
    LV 3 Wall Upgrades
  • Mounted Ballistas - Siege Defense - U5
    LV 4 Wall Upgrades
  • Trebuchets - Siege Defense - U5

City Buildings
  • Tavern - Wealth
  • Prison - Arrest Chance and Revolt Risk Lowered
  • Armory - Garrison Size
  • Blacksmith - Archer Levy and Light Foot Levy
  • Farm T1 - Wealth
  • Farm T2 - Wealth
  • Brothel - Wealth
  • Lighthouse - Wealth and Fleet Size
  • Artists Guild - Culture Techpoints - U5
  • Household Banners - Prestige -U7
  • Road Tolls - Wealth -U7
  • Gallows - Revolt Risk Lowered -U7

Fort Structures
  • Barracks T1 - Garrison Size and Retinue Size
  • Barracks T2 - Garrison Size and Retinue Size
  • Barracks T3 - Garrison Size and Retinue Size - U1
  • Stone walls - Fort Level - U1
  • Towers - Fort Level
  • Stone Towers - Fort Level - U1
  • Ballista Tower - Siege Defense - U5
  • Commander Tent - Retinue Size
  • Commander Building - Retinue Size

Mansion Buildings
  • Courtyard - Prestige
  • Courtyard Fountain Upgrade - Prestige
  • Minor Investment - Wealth - U1
  • Large Investment - Wealth - U1
  • Family Tomb - Liege Opinion and Piety - U2
  • Guard Hall - Garrison Size - U2
  • Soldier Hall - Levy Size - U2

Temple/Church
  • Graveyard - Piety and Liege Opinion
  • Soup Kitchen - Revolt Risk Lowered and Wealth Penalty - U1

Tribal Buildings
  • Sacred Ground - Piety - U2
  • Ancestor Stones - Culture Techpoints - U3
  • Slave Trader - Wealth - U3
  • Chieftans Hall - Prestige - U3
  • Kings Hall - Prestige - U3
  • Spiked Ditch - Fort level - U5
  • Gathering Spot - Retinue size - U5
  • Household Banners -Prestige -U7
  • Road Tolls -Wealth -U7
  • Scout Outpost - Fort Level -U7
  • Brawling Arena - Light Foot Levy -U7
  • Hunting Grounds - Archer Levy -U7

Nomad
  • Trade Camp - Wealth - U1
  • Trade Hall - Wealth - U1
  • Drinking Tents T1 - Wealth - U6
  • Drinking Tents T2 - Wealth - U6
  • Road Tolls - Wealth -U7
  • Scout Outpost - Fort Level -U7
  • Brawling Arena - Light Foot Levy -U7
  • Hunting Grounds - Archer Levy -U7

Hospital
  • Treatment Camps - Disease Resistance - U1
  • Clinic - Disease Resistance - U1
  • Cremation Site - Disease Resistance - U2

Trade Post
  • Warehouse - Trade - U1
  • Navy Supplies - Trade - U1
  • Merchant Hall - Trade - U2
  • Ballista Emplacement - Fort Level - U6

Notes

Bug problems and Compatibility Issues
Known Issues
Possible Compatibility Issues
The Endless Fountain
Historical Immersion Project
Issues that should be fixed
ca_f_citadel_desc appearing in text . Should be fixed thanks to teutoburg1
Chieftans hall is useless

Other Notes

Translations, Just ask if you want to translate the mod to your language and upload it.
Russian Version (Outdated) : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1523919080

Feel free to make videos with my mod or put them in collections just ask me before adding them to a larger mod.

Contacts

Discord https://discord.gg/Pkh4dv6

Feel free to message me on discord if you want to ask something 1-1.
Populära diskussioner Visa alla (2)
32
25 maj, 2019 @ 16:17
Bug Problems
Faiterial
0
8 okt @ 20:10
Update 8
Faiterial
173 kommentarer
Faiterial  [skapare] 8 okt @ 20:03 
@paul & @Beerbeer , No idea as I no longer play CK2 it should be compatible with any mod that does not redo the build mechanics. All my localisation IDs have an "f_" first to hopefully make it more compatible with other mods especially building mods like Flogi's.
BEERBEER 22 sep @ 3:00 
Is it compatible with Faerun megamod?
Paul 26 feb @ 8:06 
Does this work with the winter king?
Faiterial  [skapare] 26 okt, 2020 @ 0:31 
@Hina Thanks means a lot
lalarukh3 25 okt, 2020 @ 22:04 
This is quite nice! The game never did enough options on which to spend your money.
Faiterial  [skapare] 9 sep, 2020 @ 17:38 
@Seshien Yeah I added a few small buildings and cleaned stuff up a bit. Should be in the second most recent change notes.
Seshien 9 sep, 2020 @ 8:59 
Something new was added now?
Faiterial  [skapare] 5 maj, 2020 @ 0:01 
@Jayshua-Harper It should be fine for both, I have never noticed any issues with them.
Jayshua_Pixel 3 maj, 2020 @ 9:45 
Could this cause later game lag if you have A LOT of completely upgrade counties?

Also can it be removed and NOT ruin a save or will it fail?
Faiterial  [skapare] 9 feb, 2020 @ 4:07 
As someone who is studying history at University this year i am trying to slowly make it more immersive and realistic. So there may be debuffs to buildings in the future and changes.