Medieval Engineers

Medieval Engineers

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Balloons
   
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Type: Mod
Mod category: block, script, modpack
Version: 0.7
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投稿日
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12.668 MB
2017年11月7日 15時23分
6月23日 15時07分
130 項目の変更履歴 ( 表示 )

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Balloons

解説
This mod adds Balloons to Medieval Engineers

Place some fuel inside, light it and use the paddle to increase its lift. Each balloon has a maximum lift of ±1500kg at ground level, the higher you go the less lift it will have. Don't worry, even with no load your balloons will never reach space !

Make sure your balloon is attached by a rope or it will fly off until it runs out of fuel. Even after it runs out of fuel it will slowly decent again.

When designing your flying stuff make sure you can reach your balloon to change the lift or refueling. If not you can always use chests to change your altitude.
Creating and flying balloons will be a learning experience, especially in survival. (creating flying castles with catapults IS possible)

This mod also adds a propeller to turn and move your craft while in the air. Attach it to a catchblock and make it spin ! the faster it spins the more thrust it provides.

Check out the player harness mod: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1199350061
It allows you to attach yourself "safely" to any grid or even launch yourself.

If you like my mods, consider sending me some love -> [www.paypal.com]
211 件のコメント
peaceman  [作成者] 2022年9月12日 9時07分 
Contact me on discord, I will send you the blender file of the model
SicH 2022年9月11日 2時24分 
how about turbine props with variable diameter? To don't have square "engines" with 4 subgrids for airliners. But to have one 9.5-10 small blocks prop, placed inside the round "engine". Or to be able to place smaller "engines" for regional jets / fighter jets / etc. Could do it by myself, but I don't have any opportunity to scale the original model. The only way to scale it afaik is scaling the model before processing into .mwm
gabgab01 2022年7月21日 11時52分 
i can understand that it's intended, but in reality it's kind of a balancing issue.
because if you use a large balloon, you end up having to add a lot of weight / mass in order to even be able to land it, which in turn increases the total mass, and you need bigger / more steam engines to even propel it, which in turn makes it even heavier and slower again, and so on.

and at those sizes it starts afflicting the sim speed on servers.

nevertheless, it's still an awesome mod!
peaceman  [作成者] 2022年7月21日 9時12分 
You mean with the heat panel closed? This is intended. Not all heat is blocked so the balloon still has some lift. I think its like 25% of max lift
gabgab01 2022年7月3日 10時22分 
the balloons never have 0 lift when they're turned on.
i always need a crate full of ore to even be able to land with the big balloon. otherwise i'd be stuck at a height of 450 metres on minimal lift, which makes these even more expensive in survival :D
Terradus 2022年6月19日 5時54分 
@peacema
Why for this mod need steam engines mod ? Can you please create "balons" mod without dependencies with "steam engine" and "Pulleys" mods ?
peaceman  [作成者] 2021年7月13日 11時28分 
Drafting table
Hoplite 2021年7月13日 8時40分 
so where i can get blank scrolls
Hektor Riven 2020年10月30日 11時33分 
The balloon "breaks" without noise or animation: just disappears with the rope and its eye plate.
I've considered to place the balloon directly on the grid, however I was never able to do it but once, and just for a small grid attached to a large grid standing on the ground. Adding the balloon to a free grid seemed to be impossible for me, but I'll keep trying.
Thanks again for your support!
peaceman  [作成者] 2020年10月30日 9時29分 
I see, it breaks the balloon when the rope breaks? Or does the balloon just fly off into near space? :D
I suggest not using ropes. Just attach the balloon directly to your grid. Place it above center of mass then all should be stable