安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题













This mod cause a very strange bug in the World Walkers champing. Right from the begining i can recruit two regimen of renown, hire Azrik the mazekeeper. Also the Warriors of Chaos is present in the map . Can you look into it ?
Yeah, with how many new provinces and "gates" the empire has now, chaos seems to come a little prematurely than it should. And as for the chosen, i have already changed the entries in both of the scripts, but it seems that the army composition will stay the same unless i start a completely new game.
I can try posting my setup.
You wrote on 22th August it was Turn 60 ?
Normally it shall come over Turn 100 - so i guess your Imperium Level was already very high.
Well i could make it so, that the first Wave is not dependent on Imperium Level and keep only the Turn Times.
Regarding your chosen Problem, you could delete them and set Chosen only as mandatory, so that you never will have more.
But the second Invasion will be also weaker.
And always make a Backup before using it, because it is a huge, complicated Script Mod.