安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Twitter 上 




















Btw new thrall is fun!)
Thx for your work
Unfortunately, my thrall with +13 ACC never seems to hit *anything* besides my own team, and then uses up his turn 60% of the time to use indomitable. You barely ever control this character.
Meanwhile Tremors should be more consistent, it's like a shockwave so perhaps make it stun close enemies like yawp?
Now he only get stressed indirectly through debuff, I would even say he's a little overbuff, since I barely have to worry about his sanity now.
He even has Cataclysm aka THROW ROCK to hit those backline stress casters, which is the Leper's wet dream. He's pretty strong now, I just wish that he deal full raw dmg instead of bleed at least on Maim, so I can use him for ruins and cove without feeling bad losing a portion of dmg.