Total War: WARHAMMER II

Total War: WARHAMMER II

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Happiness Matters (WH2/ME)
   
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Etiquetas: mod, Campaign
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270.654 KB
5 OCT 2017 a las 8:18 a. m.
23 JUL 2021 a las 9:24 a. m.
18 notas sobre cambios ( ver )

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Happiness Matters (WH2/ME)

Descripción
In vanilla WH2 the level of public order does only affect the High Elf factions. This mod adds this game mechanic to all other factions, but only affects the tax income. It increases or decreases the tax income of a province in relation to how happy its inhabitants are (from -15% to +15%). The effect is shown by a small icon at the bottom of the province summary window. This only works for factions that can own provinces and also affects the AI.

COMPATIBILITY

Works for WH2 and ME. Can be installed and uninstalled at any time.

DONATIONS

If you appreciate my work you can send me a small tip. I will use it to buy all those expensive WH DLCs :) and keep my mods up to date. Use the send money feature of PAYPAL[www.paypal.com] with this email: zarkis@online.de

Check out my other mods with many well thought out and balanced changes to campaign mechanics. And don't forget to like. :)
64 comentarios
流星的爱1 19 FEB 2022 a las 5:10 a. m. 
公共秩序影响了税率的加成与减成(正负-15%)
HaziTru 30 ENE 2022 a las 5:37 a. m. 
Still work ?
Fire Ywellow 23 JUL 2021 a las 2:49 p. m. 
Thanks!!!
AwwHEEEALNaw 20 DIC 2020 a las 12:46 p. m. 
Awesome, thanks!
Zarkis  [autor] 20 DIC 2020 a las 2:33 a. m. 
You are right. Should be fixed now.
AwwHEEEALNaw 19 DIC 2020 a las 4:43 p. m. 
Wow thanks for the quick update! I quickly just tested it - were the 'troubled populace' and 'unhappy populace' public order LOS values meant to be the other way around? Right now public order bonuses go +6/+4/+8 and LOS values go from 2%/5%/0% at -25/-50/75 public order in a city.
Zarkis  [autor] 19 DIC 2020 a las 9:47 a. m. 
Added the public order counterbalance system to keep the mod better in line with CA's balance changes.
Deviant 19 DIC 2020 a las 3:00 a. m. 
I tested this mod separately from others. Some factions have new vanilla mechanics overlapping yours. For high elves, for example, if public order is from -25 to -49, then high elves receive +4 public order per turn.
Deviant 19 DIC 2020 a las 2:24 a. m. 
In vanilla, now that you have high public order, you are given from -4 to -8 public order. And when the public order is low from +4 to + 8. As for me, this is a degenerative mechanic that allows you to forget about the buildings that give public order.
Zarkis  [autor] 19 DIC 2020 a las 2:17 a. m. 
Haven't played the game in a while. Can you describe more precise what they changed? What is this counterbalancing public order mechanic?