Space Engineers

Space Engineers

Nedostatek hodnocení
(Portal Adress fixed) [STABLE/DEV] Wormhole Portal (New Dialing System)
   
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Type: Mod
Mod category: Block, Modpack
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Přidáno
Aktualizováno
44.082 MB
2. říj. 2017 v 1.58
5. říj. 2017 v 4.52
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(Portal Adress fixed) [STABLE/DEV] Wormhole Portal (New Dialing System)

Popis
Please visit Original-Mod for Info: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=377773977

I fixed the Portal-Adress, everything else is still untouched.
@Phoenix
Feel free to use my fixes and it would be nice to write my name if you use it in your original-mod.
Počet komentářů: 15
Star-X 18. lis. 2017 v 12.53 
1. No, this is not the only mod I'm using. However, the only other SCRIPTED mod that could be interacting with the mod is the Energy Shields mod, as no other scripted mods were in use. Planets were both modded (one was SeaWorld, the other a Terraformed Moon), but I kinda doubt either one of those caused the issue.
2. When I first dialed the SeaWorld gate and went through, it gave an error in the log and spat me out sideways (probably due to differing planetary locations), but otherwise had no ill effect. Immediately after getting to the SeaWorld gate, I dialed up the Terraformed Moon gate just to make sure that it worked both ways. Upon going through the gate it locked up as I came out sideways on the Terraformed Moon. Both gates were within enclosed structures, with the Terraformed Moon gate being inside a structure whose ceiling barely allowed room for the gate.
3. Singleplayer, in offline mode (i.e. no internet connection).
Scherbe  [autor] 18. lis. 2017 v 7.04 
@Star-X, is this the only mod you have active? What steps caused the error? What have you done? Can you give me a list, what you have done before the error occured? Singleplayer or Multiplayer?
Star-X 17. lis. 2017 v 17.39 
Error log that caused the lockup, for reference:
[19:07:44.896] updated Star-X to: 89623, 55610, -136552
[19:07:44.908] Exception: Object reference not set to an instance of an object.
at Sandbox.Engine.Physics.MyPhysicsBody.DeactivateBatchInternal(Object world)
at Sandbox.Engine.Physics.MyPhysicsBody.DeactivateBatch(Object world)
at VRageMath.Spatial.MyClusterTree.ReorderClusters(BoundingBoxD aabb, UInt64 objectId)
at VRageMath.Spatial.MyClusterTree.EnsureClusterSpace(BoundingBoxD aabb)
at Sandbox.Engine.Physics.MyPhysics.EnsurePhysicsSpace(BoundingBoxD aabb)
at Sandbox.ModAPI.Physics.MyPhysics.VRage.Game.ModAPI.IMyPhysics.EnsurePhysicsSpace(BoundingBoxD aabb)
at Phoenix.Portal.MessageMove.DoMove()
at Phoenix.Portal.MessageMove.ProcessClient()
at Phoenix.Portal.MessageBase.InvokeClientProcessing()
Star-X 17. lis. 2017 v 17.09 
Space Engineers' new version (v1.885, the one that came out today) can randomly lock up when using this mod. Please fix soon.
R-TEAM 22. říj. 2017 v 5.51 
As a side note .. "If" you have time ... and like to fix things .... :P .... the things that are still not work "100%" on server is the Iris code and syncing of the animations sometime ... but you have done already an amzing job on fixing the adress, so it is usable again , .. dont mind if you dont fix the other errors ... you have delivered as promosed ..you can not ask for more :D
Scherbe  [autor] 9. říj. 2017 v 0.38 
@SpockTheBuilder, sorry, but i can´t edit any blocks in this mod. I don´t have the original files. I only bugfixed the script. I´m a c# programmer, nothing more...
Spock The Builder 7. říj. 2017 v 12.31 
Could you make a 5x5 portal as well? The small one is just slightly too small for my average small ships
R-TEAM 5. říj. 2017 v 6.36 
It works now - GOOD WORK !
Thanks :D
Scherbe  [autor] 5. říj. 2017 v 5.50 
@Fokeymann
Because its a mod which was already there my phoenix and the dailing was also not working like in the stargate-mod. I repaired it... its not my part to question if it is nessesary to make a stargate-lite-mod.
Scherbe  [autor] 5. říj. 2017 v 5.48 
Now the dailing is working... don't know if the iris is working as intended but the dailing is ok. My "mission" was to repair the dailing. ;)