Total War: ATTILA

Total War: ATTILA

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XAI: Fame, Family & Politics
   
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2017 年 9 月 14 日 下午 7:27
2017 年 12 月 13 日 下午 6:53
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XAI: Fame, Family & Politics

在 Xeryx 的 1 个合集中
!XAI: Attila collection
13 件物品
描述
This XAI module is balanced for use with XAI and covers Fame / Imperium, Family, and politics. It is much better balanced than vanilla.

XAI is a core improvement mod and designed to fix most of the vanilla issues that are present in the game. XAI modules are designed and balanced to work together as a complete mod. Its main purpose for being modular is easy adoption for other modders, easier troubleshooting, and updating.

A Dynamic Fame/Imperium system
Fame/Imperium is now based on both your faction size and level of development. I also doubled the levels of fame/Imperium to accommodate these changes. I have raised the maximum caps for; governors starting at 8 with a max of 32, special characters are 1-3 to prevent spamming. As that still gives a max of 9 which is still a lot of special characters running around.

Family - lots of changes here, but made it pretty realistic
> Base chance of children 35
> No more than 1 illegitimate children
> Illegitimate children have a max of 100 gravitas
> Max children is 6 per family (kept vanilla so family tree stays under control)
> Child adulthood at 16
> Wife barren at 40
> Child mortality 50% for very young and 25% of young
> Retainer age is 16 to 35
> Chance of males 60% (mainly because they are more useful in the game)

Politics

Loyalty I increased the chances of defection 25% @2 ; 50% @1 ; 100% @0
Here are the effects of loyalty for the player.
> Adoption +1
> Heir +2 or -3 if taken away
> Marry daughter +2
> Immediate loss of office -3
> Granted office +1 and granted office after loss
> Upstart generals -2 sons are -1
> Epic Fail -2, Extraordinary success +2
> Civil war -1 per occurrence, up to -3. Civil war battles victories can only restore +2 pts
> Bribery -1 max -2
> No more jealousy for giving an office to a lower ranked character

Honor Which is gravitas per turn.
> Battle -1 or +1
> Cumulative battles goes from +3 to -3 Honor
> Acquire vassal +1 max +2
> Bankruptcy -1 (because it is irrelevant)
> Become Christian -2, being Christian -1
> Dishonoring Alliance -2 max -4
> Looting a city -1 max -2
> Empty threats -1 max -2

Political Actions
adopt = 150
assassinate = 200
become retainer = 15
diminish popularity = 75
divorce = 75
embezzle funds = 175
gather support = 50
marriage = 20
secure loyalty = 40
seek office = 20
seek wife = 10


Battlefield Integrity
I made quite a few adjustments here, I ended up with a happy medium to keep the AI from having rebellious armies. Decimation is now increased to 50 points over 2 turns to keep the AI momentum going. I also fixed a vanilla bug that caused armies to rebel due to an overflow error.

Currently, this mod is focused on the Attila campaign and there are some early adjustments to the AOC campaign that may not the same as Attila.

This module is highly recommended and balanced for use in the XAI

This module is 100% my work and you may not use mine or others work without permission on any other officially released mods or projects anywhere on the internet or for any other Total War game. Please be specific about issues you may find and use the modules to isolate issues, by deactivating or activating them.

This mod is not, or will ever be, Radious compatible because of the way that mod is designed. Once you have played 50 turns of XAI, you may never go back!

Xeryx's XAI: Total War Forum[www.twcenter.net]
Make sure to favorite, and like the XAI modules!!
15 条留言
Xeryx  [作者] 7 月 24 日 上午 5:39 
@ Leo, What do you think is a fair number?
Leo 7 月 18 日 上午 11:11 
adopt = 150
It's too expensive in my opinion.
I have almost completed a compaign once and if I'm not mistaken the maximal influence I accumulated on one character was about 300. And that was my best character. The rest had really lower numbers.
Adoption is used to gain an overall influence (not only) but if it costs 150 it doesn't make sense.
GiftedBoi001 2023 年 2 月 21 日 下午 1:28 
I wish 1212 AD had a sub mod like this
Thoralian 2018 年 1 月 28 日 上午 10:52 
Just an update. for some reason when you combine this mod with "Child Chance Tweaks" by wesloo it appears to fix the child limit.
Xeryx  [作者] 2018 年 1 月 28 日 上午 7:28 
Well not sure what to tell you guys on the limit not working? Its must be a game mechanic issue, because it is set at 6.
ODCNTE 2018 年 1 月 28 日 上午 6:48 
Thanks for this very good mod. I've the same issue as Thoralian, as families sometimes have up to 8 children. I also notice 2 other things that I'm not sure which module it should be related with: 1/ sometime some factions seems to stop building armies for many turns (for example alamans stayed without armies around 50 turn until being destroyed) 2 / I'm not able to have 4 construction slots in Argentoratum (I'm not playing with skidvar's garnison mod).
Thoralian 2018 年 1 月 15 日 上午 11:50 
Great mod btw, really makes Attilla playable :)
Thoralian 2018 年 1 月 15 日 上午 11:46 
The limit of 6 children doesnt seem to be working (I am using your mod pack + cinematic combat)
Xeryx  [作者] 2018 年 1 月 4 日 下午 9:13 
thanks for the report alexander, next time please report the issues to the bugs fourn above. I will check it out too.
alexander267 2018 年 1 月 4 日 下午 9:06 
Xeryx, I'm playing as Ebandian and assigned a governer with a "dignitary skill / +6% tax rate rate" but the total income amount stayed the same. I tested in the next turn and with another governer but nothing changed. Looks like the Dignitary skill +6% tax rate bonus isn't being applied.

Also noticed a issue with the army raiding feature not working correctly - I placed an army into raiding stance and it showed that it's getting +$780 coin while raiding but the next turn that dropped to $0 while raiding. Changing army stances did nothing to the income amounts but garrisioning that army in a city did bring the income level up a bit as it should. Seemed odd.