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Een vertaalprobleem melden
Does anybody know how this might be fixed?
You can edit a SitRep in a mod's XComGameData.ini and use the ExcludeGameplayTags to exclude other SitReps
I do that to prevent Alien Rulers from the Renegade Rulers mod spawning with feral Chryssalids from The Hive mod.
My last mission was a smash and grab with both a raider and MOCX sitrep. Moved up and killed the first pod on turn 1. Turn 2 MOCX dropped on top of me and the raider group also found me and activated everything else on the map. So turn 2 I have 12 enemies to fight, all of whom decided to target XCOM. Managed to win and even capture a few MOCX but took some heavy damage.
Idk if LWOTC will actually give you 6 mocx instead of 4 to fight,but the cutscene thing is normaly yeah.