Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告











* Bio enemies are very common, and become more common proportionally as force level rises.
* Bio assault troopers are overtuned. I get they're supposed to be tanky, but they're "tanky" for a force level 2x higher than when they start showing up because they have no weaknesses. Native defense means shooting them isn't effective. Native armor makes fire grenades/flamethrowers useless. They're resistant or immune to other DoTs, and have will on par with sectoids. It is not an exaggeration to say it takes an entire squad a whole turn to MAYBE deal with a single trooper, and pods often spawn with two, plus other enemies. They're basically Andromedons that show up at half the force level.
* Enemies also bleed acid so there's turds on the ground for a lot of fights. Between this and the acid death, Bio Troops mod punishes the already risky melee game even harder.
Absolutely kills enemy variety. Doesn't help that bio troops are considerably stronger than regular troops so it also messes with the game balance.
For example, during a defend the avenger mission, the enemy reinforcements were nothing but biotroops non-stop.
I used Mushashi RPGO to create my own soldier with these perks which was awesome but I don't like most of the other changes RPGO does to the game. So I uninstalled it.
So, can we get a class only mod which allows our soldiers to use fire (LW2 weapon gauntlets does that), poison and acid abilities and grenades from start ?.