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Докладване на проблем с превода











* Bio enemies are very common, and become more common proportionally as force level rises.
* Bio assault troopers are overtuned. I get they're supposed to be tanky, but they're "tanky" for a force level 2x higher than when they start showing up because they have no weaknesses. Native defense means shooting them isn't effective. Native armor makes fire grenades/flamethrowers useless. They're resistant or immune to other DoTs, and have will on par with sectoids. It is not an exaggeration to say it takes an entire squad a whole turn to MAYBE deal with a single trooper, and pods often spawn with two, plus other enemies. They're basically Andromedons that show up at half the force level.
* Enemies also bleed acid so there's turds on the ground for a lot of fights. Between this and the acid death, Bio Troops mod punishes the already risky melee game even harder.
Absolutely kills enemy variety. Doesn't help that bio troops are considerably stronger than regular troops so it also messes with the game balance.
For example, during a defend the avenger mission, the enemy reinforcements were nothing but biotroops non-stop.
I used Mushashi RPGO to create my own soldier with these perks which was awesome but I don't like most of the other changes RPGO does to the game. So I uninstalled it.
So, can we get a class only mod which allows our soldiers to use fire (LW2 weapon gauntlets does that), poison and acid abilities and grenades from start ?.