RimWorld
5,841 beoordelingen
Dubs Rimatomics
73
22
15
77
11
42
13
12
21
21
4
5
6
6
3
2
3
3
3
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Bestandsgrootte
Geplaatst op
Bijgewerkt op
109.054 MB
3 sep 2017 om 15:09
14 aug om 10:09
98 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Dubs Rimatomics

In 1 verzameling van Dubwise
Dubs Mods
12 items
Omschrijving
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Populaire discussies Alles weergeven (205)
1,726
30 nov om 6:34
BELANGRIJK: HELP!
Dubwise
269
27 jul om 15:48
BELANGRIJK: FAQ
Dubwise
4
18 nov om 10:00
Reactor non functioning, Coolant towers no longer buildable.
Red
5.536 opmerkingen
ФIMEIФ 11 dec om 4:02 
@A Hallucination change how your storage pool is setup. I always set mine to only accept spent fuel that's below 3% life remaining as a minimum. Chances are the pool is set to accept anything at 100% life and lower
Maximillian_Polarii 10 dec om 1:45 
For some reason can't nuke anything that's in space like asteroids or space stations while my base is in space
Нагатабимару 9 dec om 7:47 
and will enemy factions be able to drop bombs on your settlements?
A Hallucination 7 dec om 18:55 
Is there a way to exclude fuel rods from regular hauling work? I keep having haulers load fuel rods back into the storage pool and my reactors don't get their fuel.
Donald duck 20 nov om 13:05 
Its a good mod but i would but i would like when a nuclear reactor explodes it would be a bit stronger and more flashy. its a bit lacking in explosions on the reactor.:steamhappy:
vincent_renevot 20 nov om 3:31 
@LacertineForest look at the debug log, if you don't know how to access to Rimworld's debug log do a quick search on net. The debug logs will say you why your game crashed. You're welcome.
LacertineForest 15 nov om 19:02 
The game crashes ever ytime I install the Plutonium Processor. I have tested with all other mods and this one is definitely the culprit. Anyone else deal with that issue? I'm sure it's a compatibility issue, but with 250+ mods, I have no way of finding it in a reasonable amount of time.
Gundam Pharmacist 11 nov om 14:43 
Now I probably should have asked this beforehand, but uh... can I build this on a space colony?
Subnet001 7 nov om 10:56 
Anyone else having texture loading issues?
PersonPerson 7 nov om 3:54 
Engie. Send a warning to all factions. If the empire attacks our atomics will wipe out all psychoid fields.