STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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17.118 GB
1 sep, 2017 @ 11:24
15 apr, 2024 @ 15:53
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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)

I 1 samling av Corey Loses
Empire at War Expanded Mods
5 artiklar
Beskrivning


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Hutt Cartels
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Populära diskussioner Visa alla (1633)
2
29 sep @ 4:17
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Hawkeye™ Nyss 
Some independent forces units are in the PDF pool for mission rewards, plus there are mercenary recruitment buildings that give temporary units on land battles.

Some unit rosters have been re-balanced and shifted since you last played, notably the providence has shifted from Pentastar to the CSA. The Empire of the Hand has, more than likely, undergone the very same revamp ergo why some things are different.

In the next update, generic missions will be coming to the Imperial factions and there'll be a way to customise your build roster in a new galactic conquest.
GrandInquisitor77 5 timmar sedan 
O.M.G. THANK YOU GUYS so much, i didnt appreciate earlier versions of the mod as I thought shield pen, and other aspects of the game were messed with to feel more BaLaNcEd, (who cares about balance in 2025?? just give each faction really cool OP stuff to counter other really cool OP stuff like command and conquer generals instead of complaining) anyway updated and redownloaded swe at w to find this gem looks insanely cool, so far love the chiss and pentastar alignment although seems a few ships missing here and there ( a couple of chiss ships and providence class) any way to get mercenary ship buildings like what yden mod did for skirmish and campaign? just an idea cheers and thank you again!!
Hawkeye™ 19 timmar sedan 
It's already in for the New Republic, but that's because it's part of their government mechanic (you also only get one per slot).

3.5 will have a option in custom GC that lets you do one planet start with your intended starting heroes, plus more.
GeneralMacek 23 timmar sedan 
Could the feature of recruiting heroes in the Fall of the Republic From the Grounds up CG be added to Thrawn's Revenge FTGU as well?

I'd love to add Pellaeon and his lieutenants into the GC.
molchåmor 27 sep @ 18:26 
@Chief In general; If the galactic map freezes i.e. acts like it is paused, look for the crossed swords battle icon on the map when it happens, then reload a previous save, and rush that location/planet to prevent the AIvsAI battle that hangs/loops to happen.
Chief7 27 sep @ 15:04 
Hey I am running into an issue where the game thinks it is paused. I can edit build queues, but progress and time do not move forward. I have tried reloading earlier saves but each time it has just been a matter of "when" for when the same thing happens. Anyone have any solutions? Would hate to lose the campaign
abc 27 sep @ 1:59 
I haven't made the eclipse so i don't know, but it works just fine for me on the Sovereign, but what you can also do is edit the file and make its aoe damage and range from 0 to w/e so it becomes a nuke.
danielr.arcia 26 sep @ 7:38 
Does the Eclipse have some glitch? Every time I use it, it automatically focus fire on the fighters like it's some kind of frigate or corvette, instead of focusing on other capitals like it should be intended to. It's very frustrating to see all those turbolasers bolts flying aimlessly
abc 25 sep @ 21:54 
I've legit looked through every file in the xml under units for Mandalorian_Commando_Team I cant find it only the varriant for it under influence, I just want to edit them to be alot less garbage. WHere did you guys hide this influence troop fr
abc 25 sep @ 16:35 
Where can i find mandalorian comandos in the xml files, for the life of me i cant figure out where yall put them.