STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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File Size
Posted
Updated
17.118 GB
Sep 1, 2017 @ 11:24am
Apr 15, 2024 @ 3:53pm
170 Change Notes ( view )
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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)

In 1 collection by Corey Loses
Empire at War Expanded Mods
5 items
Description


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Hutt Cartels
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (1633)
2
Sep 29 @ 4:17am
I've lost the race to Tier 1 legitimacy groups
Il_Vampa
4
1 hour ago
Base defenses
Wilmfe23
8
Sep 26 @ 3:01pm
Which ISD Is Better?
Storm_Walm
13,930 Comments
Hawkeye™ 10 hours ago 
It's already in for the New Republic, but that's because it's part of their government mechanic (you also only get one per slot).

3.5 will have a option in custom GC that lets you do one planet start with your intended starting heroes, plus more.
GeneralMacek 14 hours ago 
Could the feature of recruiting heroes in the Fall of the Republic From the Grounds up CG be added to Thrawn's Revenge FTGU as well?

I'd love to add Pellaeon and his lieutenants into the GC.
molchåmor Sep 27 @ 6:26pm 
@Chief In general; If the galactic map freezes i.e. acts like it is paused, look for the crossed swords battle icon on the map when it happens, then reload a previous save, and rush that location/planet to prevent the AIvsAI battle that hangs/loops to happen.
Chief7 Sep 27 @ 3:04pm 
Hey I am running into an issue where the game thinks it is paused. I can edit build queues, but progress and time do not move forward. I have tried reloading earlier saves but each time it has just been a matter of "when" for when the same thing happens. Anyone have any solutions? Would hate to lose the campaign
abc Sep 27 @ 1:59am 
I haven't made the eclipse so i don't know, but it works just fine for me on the Sovereign, but what you can also do is edit the file and make its aoe damage and range from 0 to w/e so it becomes a nuke.
danielr.arcia Sep 26 @ 7:38am 
Does the Eclipse have some glitch? Every time I use it, it automatically focus fire on the fighters like it's some kind of frigate or corvette, instead of focusing on other capitals like it should be intended to. It's very frustrating to see all those turbolasers bolts flying aimlessly
abc Sep 25 @ 9:54pm 
I've legit looked through every file in the xml under units for Mandalorian_Commando_Team I cant find it only the varriant for it under influence, I just want to edit them to be alot less garbage. WHere did you guys hide this influence troop fr
abc Sep 25 @ 4:35pm 
Where can i find mandalorian comandos in the xml files, for the life of me i cant figure out where yall put them.
FlipperYew Sep 25 @ 1:20pm 
my favorite mod for this game hands down
jonathan_ward82 Sep 24 @ 3:08am 
After the recent outage I'm pleased to say (for me at least): "its working, its working!"

This is wizard!