XCOM 2
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Custom Soldiers Evac Zone Fix
   
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31 AGO 2017 a las 9:11 a. m.
17 SEP 2017 a las 12:02 p. m.
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Custom Soldiers Evac Zone Fix

En 1 colección creada por RealityMachina
RealityMachina's War of the Chosen Mods
97 artículos
Descripción
Avenger Defence, the Final Mission, Strongholds, and Lost and Abandoned now support soldiers using mod-added character templates properly, instead of breaking or leaving them behind.

This may result in some things being considered evacable that shouldn't be, if it has long term effects (ie a zombie is suddenly part of your crew now), please report this.
Discusiones populares Ver todo (1)
1
3 ENE 2020 a las 6:05 a. m.
i need little help
Huntress_fox
45 comentarios
Daddy Takeda 2 JUL a las 12:21 a. m. 
Does this fix Verge (added from the Chimera Squad mod) can't be extracted from the hero introduction mission? When I reach the extract point with the Reaper and my soldier, they are recognized when they go into the extraction zone, but Verge isn't...
BlackDog 25 ENE a las 12:26 a. m. 
Any chance of adding the following to XComMissions.ini within the mod:

[XComGame.XComTacticalMissionManager]
+CharactersExcludedFromEvacZoneCounts="GremlinMk1"
+CharactersExcludedFromEvacZoneCounts="GremlinMk2"
+CharactersExcludedFromEvacZoneCounts="GremlinMk3"
+CharactersExcludedFromEvacZoneCounts="SparkBitMk1"
+CharactersExcludedFromEvacZoneCounts="SparkBitMk2"
+CharactersExcludedFromEvacZoneCounts="SparkBitMk3"

The adjusted Kismet causes an issue with the unit counter on Avenger Defense evac and Chosen Chamber transitions, where it's counting cosmetic units (Gremlins & BITs) as soldiers, so the counter is wrong - see here:
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/issues/1378

The lines above 'should fix it.
nastyneil77 27 ABR 2024 a las 5:51 a. m. 
@Death_father The mod is called Allies Unknown Evac Zone Fix.
Death_father1373 16 FEB 2024 a las 12:44 p. m. 
i cant seem to find the mod in my manager before i open the game. any idea what its called?
p6kocka 3 JUL 2023 a las 12:27 a. m. 
YOu don´t need anything to do with this mod. Just download and activate it in the launcher. That´s all. EDIT: You have to have a custom unit for it like MEC Troopers etc
Dycerr 4 JUN 2023 a las 10:07 a. m. 
How do i get to...what ever program that screen shot was taken at?
Dnhydra777 15 DIC 2022 a las 7:05 p. m. 
How do I use this mod, is there a menu a need to open?
Dęąth Viper 19 OCT 2022 a las 1:46 p. m. 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Riekopo 19 DIC 2021 a las 12:35 a. m. 
So this mod is only needed if you're using another mod that adds new character templates?
Everything is dust 5 MAY 2020 a las 6:58 a. m. 
How to open seq act?