XCOM 2
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More Nations and Names WotC
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48.816 MB
2017 年 8 月 30 日 下午 6:08
2 月 25 日 下午 6:35
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More Nations and Names WotC

描述
MORE NATIONS + NAMES - WotC VERSION 1.6

Integration of More Nations Mod 1.0 by Astograph and Immersive Names 1.4 by DaggaRoosta.

War of the Chosen version. Vanilla/LW2 version can be found here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=930573704.

This is a REPLACEMENT MOD, not a patch. Please UNSUBSCRIBE/UNINSTALL any prior version of More Nations Mod or Immersive Names before using.

You should be able to replace either component mod with this mod in the middle of a saved campaign. Removing More Nations or Immersive Names will cause the game to post a red warning before loading; you can ignore this and proceed safely. If you're on Steam and want to get rid of the red message, please use the Remove Missing Mods mod.

+*+*+*+*+*+*+

What is More Nations and Names?

It's a combination of mods that affect the generation of randomized characters, which include soldiers, engineers, scientists, mission VIPs, and in Long War 2, haven personnel:

* More Nations Mod: Adds 166 nationalities and flags, most with their own custom namelists.

* Immersive Names: Improves the name generation of the vanilla nationalities with much larger namelists, accurate ethnic representation, and adjusted name frequencies.

These mods didn't play well together. So with Astograph's permission I combined them.

The original mods both tried to adjust the same country weights, i.e., how often characters come from certain countries. The vanilla countries will appear most often in this version, but you'll still see a bunch of characters from minor countries every game.

Assembled by DaggaRoosta with permission from Astograph. Permissions for use for this mod's assets do not extend past permissions given in either component mod.

VERSION 1.6 CHANGELOG:

* Changed Syrian flag to current (post-Assad) version.
* Slightly boosted the likelihood of appearance for characters from Syria (recent wars)

VERSION 1.5 CHANGELOG:

* Reworked Russian and Ukranian namelists to more accurately reflect minority populations:
+ Created a new set of Tatar namelists for use in both countries
+ Included proportionate representation for ethnic groups fairly represented by namelists from neighboring countries
+ Slightly boosted the likelihood of appearance for characters from both Russia and Ukraine (recent war = more potential for future fighters)
Thanks to Komissar Gebet for the suggestions.

VERSION 1.4 CHANGELOG:

* Added some Skirmisher names. Thanks to Withstandinator for pointing out the mod lacked this feature, and ChatGPT for coming up with the new names.

VERSION 1.3 CHANGELOG:

* Compatability update. Refactored the existing code so it plays nicer with other mods that edit the vanilla countries. Many thanks to Iridar for discovering the issues and providing guidance for a fix.

VERSION 1.2 CHANGELOG:

* Added country localization:
+ All country names should show up correctly if playing the game in English, French, German, Spanish or Italian
+ Character names will still be the same as in previous versions

* I ditched the UK in favor of having characters from England, Scotland, Wales and Northern Ireland instead. Just trying to resolve the bizarre decision by Firaxis to have the UK and Scotland separately represented. Should be safe with existing savegames, the UK assets are all still there, but you won't draw new UK characters anymore

VERSION 1.1 CHANGELOG:

* Reworked Russian ethnic namelists to eliminate clearly non-Russian ethnic names

* Changed the overall balance of default languages among both vanilla and added nations to create more variability of languages encountered during gameplay, using the most popular in-game language where possible

* Small changes: removed and replaced duplicates in Estonian namelists, moved Morocco from East African group to North African group and replaced with Kenya
热门讨论 查看全部(1)
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2024 年 12 月 18 日 上午 7:28
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220 条留言
Mandy the Cybersphinx 18 小时以前 
Hey, question for @DaggaRoosta if you're still watching the thread - I'm a new modder for x2 and I'm trying to make my own version of this mod that includes some different nations and namelists for an alternate canon me and my RP community is working in. I tried just digging into the mod to see if I could replicate from the code you used, but didn't seem like I could do so. Any chance you could provide me with some templates or guidance I could work with? Thanks in advance!
IFIO 10 月 2 日 下午 6:03 
This is some truly fine work
DaggaRoosta  [作者] 8 月 11 日 下午 4:14 
@mfreeman if that doesn't work, check AML for mod conflicts. If you're using another mod that affects the same classes, you may need to choose between those mods.
Dragon32 8 月 10 日 上午 9:38 
mfreeman 8 月 10 日 上午 8:18 
I haven't played xcom 2 for a very long time and i'm really like a nub now. so i subscribed to this mod but somehow there's no new nationality showing. it may be most likely i didn't installed it correctly as i'm using AML. any help would be greatly appreciated. thanks.:cozybethesda:
Xenotaff 7 月 5 日 下午 8:56 
Thank you for the mod!
Makk 5 月 13 日 上午 8:52 
Nice mod. I'm a crazy realistic lover. Like to make those geo things close to realistic world.
Danetta 4 月 24 日 下午 9:56 
Some letters in some names are of non-regular alphabet and cannot be displayed properly.
RedBaronAce0207 3 月 24 日 上午 5:26 
The Skirmisher names are missing after Version 1.6 update.
Merciful Boss 3 月 21 日 下午 5:01 
@Plush Langobard

For all intents and purposes that "flag" is a flag of "revolutionaries" funded by USAID. Similar to the white blue white Russian "flag" that is run by the RDK "Revolutionaries" (that are actually nazis associated with organizations like White Rex, similar to the ones in Belarus btw)