RimWorld
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Beast Man Tribes
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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11.451 MB
2017년 8월 24일 오전 11시 44분
2025년 7월 17일 오후 11시 24분
업데이트 노트 36개 (보기)

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Beast Man Tribes

설명
No one knows if it was ancient pirates who crash landed and grew animal heads, or if it was the animals there that evolved human bodies. When the first colonists arrived at the newly terraformed jungles, they were dumbfounded at the sight of humans with the heads of animals walking out of the trees to greet them.

Beast Man Tribes adds 10 new playable races and tribal factions. It adds many more unique tribes to fight and trade with. Each new animal tribe starts out with a neutral relationship to the player colony. Its up to the player to create a relationship with each beast man tribe to take advantage of their special characteristics. Player tribes have a small chance of starting the game with a beast man.

Bear Men:
+ 10% Min Temp, + 10% Natural Armor
Camel Men:
+ 20% Max Temp, + 2% Move Speed
Elephant Men:
+ %10 Health, + 60 Years Avg Lifespan
Elk Men:
+ 10% Min Temp, + 2% Move Speed
Fox Men:
+ 10% Research, + 10% Max Temp
Gazelle Men:
+ 2% Movement Speed, + 10% Max Temp
Lynx Men:
+10% Min Temp, +10% Research
Pig Men:
+ 10% Mining Speed, + 10% Harvest Yield
Raccoon Men:
+10% Research, +10% Harvest Yield
Wolf Men:
+10% Min Temp, +10% Social Impact

Each beast man race tends to come with certain traits. For example, lynx men and fox men tend to be psychopaths who stay up all night, raccoon men and pig men are sometimes greedy or jealous, elk men can be good fighters who like to brawl against other men, elephant men often have annoying voices etc.

Beast Man Tribes works with surgery mods such as EPOE and RBSE.

Beast Man Tribes will be updated periodically. Let me know in the comments if you have any problems or suggestions.

Please remember to rate up if you enjoy the mod!

Requires Humanoid Alien Races 2.0: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=839005762

인기 토론 모두 보기(9)
8
2025년 7월 12일 오전 10시 18분
i created a unified faction
ironstag
1
2023년 3월 22일 오후 10시 40분
Textures bug with the beastman heads.
makoaluveaux
2
2020년 4월 4일 오전 5시 35분
Too many settlements
David Brent
댓글 674
PB 2025년 11월 18일 오후 1시 21분 
Mod is causing a generation bug thats fixed if i remove every beast man faction from the factions tab.
Bubbles 2025년 8월 27일 오전 9시 07분 
Please re-do this for genes instead of making them baseliners. It throws gameplay off.
moss 2025년 7월 19일 오후 1시 20분 
been using this for YEARS
Dad 2025년 7월 14일 오후 3시 20분 
The other mods have done everything I can think of. I like lizards/dragons and wouldn't mind them in this but others might.
Hey my team rules!  [작성자] 2025년 7월 14일 오후 2시 25분 
I updated all the graphics to use shader masks, so we can actually have skin color mutations that look correct. I also fixed the issue where beast men were being tinted by melanin. Then I went ahead and added some color variations for a few of the beastmen so they have more individuality. Let me know if you have any thoughts on ways to make the mod better or if you have any issues.
Dad 2025년 7월 13일 오전 7시 19분 
Hey my team rules!  [작성자] 2025년 7월 12일 오후 11시 06분 
@Paladin Val Just updated.
Dad 2025년 7월 11일 오후 1시 40분 
1.6?
Hey my team rules!  [작성자] 2025년 5월 17일 오후 5시 56분 
@kronch Each pawn of that race.
kronch 2025년 5월 16일 오전 2시 16분 
Does this mod apply those buffs to the colony overall, if a good relationship is made with that particular tribe faction, or is it a buff to each pawn of that particular race?