Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật









There are other Mercenary mods that were updated or released more recently, seem to still work and which offer more features:
More Mercenary Contract Options
Better Mercenary Contracts
Any ideas? mods I run are
Longer Mercenary Contracts.mod
shoppingecon.mod
Pocket Change.mod
Nice Map [Zones + Zone names + Roads].mod
NPC enjoys more shopping.mod
Stackable Items.mod
NewRecruits.mod
Dark UI.mod
I just removed new recruits but haven't tested it without it yet. Was nice having the bodyguards for 2 days though, having just begun game
When the merc contract finally ended, and I mean, the second it ended, I got two upcoming raid announcements, a trade caravan announcement, and the UC tax collector announcement.
Somehow, the overly long merc contract effectively was for naught, since nothing dangerous was showing up anyway. I'm thinking having an ongoing merc contract freezes the event queue somehow.